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Post by blewis823 on Nov 15, 2019 21:50:25 GMT -5
I do not have University yet so my meshes should not be distorted. I downloaded your tracksuit and exported the meshes.
When importing them, mesh 0 = LOD 0 and so forth. Hope that helps.
Edit: the "default" meshes are from a yf jumpsuit exported from my game. Might want to try those first.
Thank you. I really appreciate it. Wouldn't it be better for me to use the one in my game as I do have University installed? With that said, I need the new S4S update.
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Post by xordevoreaux on Nov 15, 2019 22:34:14 GMT -5
I do not have University yet so my meshes should not be distorted. I downloaded your tracksuit and exported the meshes.
When importing them, mesh 0 = LOD 0 and so forth. Hope that helps.
Edit: the "default" meshes are from a yf jumpsuit exported from my game. Might want to try those first.
Thank you. I really appreciate it. Wouldn't it be better for me to use the one in my game as I do have University installed? With that said, I need the new S4S update. What you do is use the piece you have from your game and import the "default" meshes from my game into it and see if anything changes. Worth a shot.
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Post by kookay on Nov 16, 2019 13:00:50 GMT -5
I just made the update today since i was going to play the game. It opened normally with mods but when I try to open a house to play it leaves the game. Doesn´t give my any error , just leave the game...
Before launching the game, try removing any CC bookshelves/dressers/wardrobes, then launching.
Alternatively, go to an empty lot and start there. Have a pencil and paper handy, and write down (before you place it) any CC for bookshelves/dressers/wardrobes, and when it crashes upon placing a particular item, you know what you need to remove. I had six that I needed to pull out. Two I fixed myself, the rest I just deleted because I hardly ever used them.
I have all my mods merged so it would be really hard to find them and even if I would do it, the problem is that even when the game loads and I try to open a lot without any house on it, it leaves the game...
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Post by simmerloverthings on Nov 16, 2019 13:54:19 GMT -5
So do I have to delete all my cc? I have furniture from creators who are not active anymore.... Is their a easy way to fix every cc in once?
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Post by xordevoreaux on Nov 16, 2019 14:13:08 GMT -5
So do I have to delete all my cc? I have furniture from creators who are not active anymore.... Is their a easy way to fix every cc in once? DO NOT delete all your CC.
Create a folder outside your regular game folder, like: Documents\Electronic Arts\The Sims 4\ModsTest which would put it in the same The Sims 4 directory that your Mods folder resides:
Documents\Electronic Arts\The Sims 4\ModsTest Documents\Electronic Arts\The Sims 4\Mods
The 50/50 testing rule isn't necessary here, because we more or less know what we need to isolate (cc double beds, cc shower stalls, and cc items that typically are assigned slots). So instead:
1. Keeping track of what you're testing before you do it (because of crashes), place each CC shower stall, bookcase, desk, table, wardrobe, china cabinet, curio, etc. or double bed somewhere in the world. 2. No crash? Great. Repeat #1. 3. Crash? Drag what crashed from your Mods folder into ModsTest 4. Restart your game and repeat #1.
Continue this until all CC items that crashed the game (or completely vanished like cc shower stalls when you tried to place them) are in ModsTest. Your game is now workable, and you didn't delete everything.
Temporary resolution: Just leave everything that crashed in ModsTest until there's either a patch from EA that removes the arbitrary maximum slot count which OrangeMittens says is 195, there's a Sims4Studio patch that mangles your stuff in terms of where slots go but caps objects to the 195 maximum, or you're told it's hopeless.
Over time, for whatever can't be resolved from what's left in ModsTest, you have choices: 1. Deletion of the ModsTest contents 2. Salvaging content as I have done using Sims4Studio (by creating a new similar standalone item from Sims4Studio as to what broke and copying over to it the CC item's shadow meshes and regular meshes). 3. Leaving it alone and letting it rot for the day something changes or you decide you can live without it.
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Post by orangemittens on Nov 16, 2019 14:39:41 GMT -5
The new version of Studio contains a cheat code that will provide you with a list of all slotted objects that have too many slots (the allowed number went from unlimited before the patch to 195 after the patch).
The cheat code is slot195. Once the box pops up, use it to navigate to your Mods folder before running it.
The list Studio generates can be used to find the problem packages and move them to a different folder if you want to. Please note, it is still possible that EA will remove this new slot number limitation. For this reason, I recommend holding off on drastic changes until they let us know what they plan to do.
The shower stalls problem will probably be amenable to a batch fixer. That issue is next on the agenda. After that, we'll look at the problem with beds. An example bed package would be helpful (I don't recall receiving one yet).
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Post by xordevoreaux on Nov 16, 2019 14:44:20 GMT -5
I have all my mods merged so it would be really hard to find them and even if I would do it, the problem is that even when the game loads and I try to open a lot without any house on it, it leaves the game... Yeah, that complicates things. Mine are merged by creator:
Sims4_megapack_abormotova Sims4_megapack_BS BuffSumm Sims4_megapack_DOT Sims4_megapack_ShinoKCRS4 Sims4_megapack_TheJim ... and so forth
I also have most of the original downloads, stored elsewhere, so, for example, when I found 2 problems with ShinoKCRS4 stuff, it wasn't too hard for me to zap those out of the original downloads and re-create that megapack.
In your case, use the Sims4Studio feature that unmerges a merged pack, and then consider sorting the newly unmerged packages into folders, put those in your Mods folder instead of the huge merged package you have now, and then start testing.
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Post by lanaraex on Nov 16, 2019 14:45:57 GMT -5
am i the only one not seeing a download option for the new download? or am i being really silly? please help! i'm no good at this stuff
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Post by xordevoreaux on Nov 16, 2019 14:46:14 GMT -5
The new version of Studio contains a cheat code that will provide you with a list of all slotted objects that have too many slots (the allowed number went from unlimited before the patch to 195 after the patch). The cheat code is slot195. Once the box pops up, use it to navigate to your Mods folder before running it. The list Studio generates can be used to find the problem packages and move them to a different folder if you want to. Please note, it is still possible that EA will remove this new slot number limitation. For this reason, I recommend holding off on drastic changes until they let us know what they plan to do. The shower stalls problem will probably be amenable to a batch fixer. That issue is next on the agenda. After that, we'll look at the problem with beds. An example bed package would be helpful (I don't recall receiving one yet).
Thanks! That'll cut down on the testing time for sure on over-slotted items. People will then to just need to test shower stalls and double beds.
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Post by lanaraex on Nov 16, 2019 14:48:27 GMT -5
am i the only one not seeing a download option for the new download? or am i being really silly? please help! i'm no good at this stuff yep i was being silly! found it
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Post by xordevoreaux on Nov 16, 2019 15:00:03 GMT -5
orangemittens I ran the cheatcode and got the following: Unable to read package: \1000_Megapacks\Sims4_megapack_Kardofe.package Unable to read package: \1000_Megapacks\Sims4_megapack_NynaeveDesign.package Unable to read package: \1000_Megapacks\Sims4_megapack_Severinka.package Unable to read package: \1000_Megapacks\Sims4_megapack_ShinoKCRS4 French.package Unable to read package: \1000_Megapacks\Sims4_megapack_ShinoKCRS4 PB.package Unable to read package: \1000_Megapacks\Sims4_megapack_ShinoKCRS4 Shabby.package Does this mean those are the packages with items with over 195 slots, or of my 50-plus megapacks, these packs just weren't readable at all?
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Post by orangemittens on Nov 16, 2019 15:08:43 GMT -5
Hi xordevoreaux, it means that Studio ran into something it could not open when it encountered these megapacks. The Studio logs folder may contain a message describing what the issue is. Because Studio could not read those packs, it is not possible for me to say if any contains an item with over 195 bones. Also, please note, items with over 195 bones are not overslotted. Until this patch, they worked just fine in the game, so there was no reason to not have a lot of slots. I would describe the situation as the patched game being bone-reading challenged Hopefully EA will just fix this problem so we can go back to loading our surfaces with clutter
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Post by xordevoreaux on Nov 16, 2019 15:15:39 GMT -5
Hi xordevoreaux, it means that Studio ran into something it could not open when it encountered these megapacks. The Studio logs folder may contain a message describing what the issue is. Because Studio could not read those packs, it is not possible for me to say if any contains an item with over 195 bones. Also, please note, items with over 195 bones are not overslotted. Until this patch, they worked just fine in the game, so there was no reason to not have a lot of slots. I would describe the situation as the patched game being bone-reading challenged Hopefully EA will just fix this problem so we can go back to loading our surfaces with clutter Ok.
I copied the individual packages which made up my Kardofe megapack and ran the cheat again, and it found two packages that it could not read. I looked at those two items, and they have no rig/slot information at all. One's a fireplace, the other's a sideboard table. If there's a complete lack of rigging information, could that be triggering it? I can pass the two items on if you think it's worth examining.
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Post by Cosmic Epiphany on Nov 16, 2019 15:20:55 GMT -5
The new version of Studio contains a cheat code that will provide you with a list of all slotted objects that have too many slots (the allowed number went from unlimited before the patch to 195 after the patch). The cheat code is slot195. Once the box pops up, use it to navigate to your Mods folder before running it. The list Studio generates can be used to find the problem packages and move them to a different folder if you want to. Please note, it is still possible that EA will remove this new slot number limitation. For this reason, I recommend holding off on drastic changes until they let us know what they plan to do. The shower stalls problem will probably be amenable to a batch fixer. That issue is next on the agenda. After that, we'll look at the problem with beds. An example bed package would be helpful (I don't recall receiving one yet). Where/how exactly do I run this cheat? :0
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Post by xordevoreaux on Nov 16, 2019 15:22:32 GMT -5
Where/how exactly do I run this cheat? :0 Launch the new sims4studio and type control-shift-C just like you would in the game, then wait. You'll eventually get a nav window to select your Mods directory. Then go make tea or something until the list comes back. It won't look like it's doing anything if you have a huge amount of cc, but just wait.
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