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Post by bratinxx on Jul 13, 2019 12:36:59 GMT -5
Hi! I really like to make cc these days, but i have a problem again. i use marvelous designer to make clothes. sims4studio.com/thread/8227/sims-4-marvelous-designer-avatarsi used this avatar, but it was really hard to make tight bottom clothes for male sim. so i use this avatar, www.sims4studio.com/thread/4683/cakewafflesit was not problem to make top clothes, but making bottom clothes. when bake the texture in blender, it appeared Strong Shadow. imgur.com/a/l8hf4Vr > first pic : in blender, second pic : in MD these mesh is just for example. does anyone have same problem with me? or solved it? or, again, have the other avatar for MD? It will be the great pleasure someone help me +this problem only occur when i use "MALE" Avatar. not female avatar.
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Post by Mathcope on Jul 18, 2019 16:02:01 GMT -5
bratinxx This has nothing to do with the MV Avatar I believe, If you bake the textures in Blender then the problem is in Blender. You shouldn't import your MD avatar to Blender, only the clothes. Probably, the bottom meshes present in Studio's rig are interfering with the avatar from MV because they overlap.
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Post by bratinxx on Jul 19, 2019 12:24:15 GMT -5
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Post by Mathcope on Jul 19, 2019 15:10:50 GMT -5
Could you share the .blend file that you're working on? Also, I've moved the thread to Creators Help. I checked your mesh but I cannot find anything wrong with it. In fact in my test your mesh bakes fine: My settings are these: You always have to make sure you disable the rigs meshes for baking (the camera icon) of the parts you are working on. For example, if you are working on the bottom parts you should disable the rigs bottoms for rendering. (Just check the ones that are unticked for the eye icon and also disable the camera icon). If you don't Blender will try to bake based on the rigs bottom meshes and the bottom mesh of your mesh.
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Post by bratinxx on Jul 20, 2019 3:01:51 GMT -5
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Post by Mathcope on Jul 20, 2019 11:10:59 GMT -5
Hi again, I've checked it. The problem is indeed that you have the rig's meshes enabled for baking. You need to disable the rig's meshes INSIDE of the rig, so you should expand it first, once you see the bottom meshes, uncheck the camera icon on the right as the image I linked above. If you don't then the bottom mesh present in your shorts are baking over the ones in the rig. Without disabling it: Disabling it:
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Post by bratinxx on Jul 20, 2019 22:57:01 GMT -5
MathcopeOhhhhhhhhhh Myyyy goooodness!! I was soooo stupid. i just think of the 'eyes'. not the camera. it was totally idiotic. really thanks for your help! HAVE A NICE DAY! )
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Post by Mathcope on Jul 20, 2019 23:06:53 GMT -5
Mathcope Ohhhhhhhhhh Myyyy goooodness!! I was soooo stupid. i just think of the 'eyes'. not the camera. it was totally idiotic. really thanks for your help! HAVE A NICE DAY! ) No problem! I'm glad the information was useful for you. Have a nice day too, and good luck with the project.
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