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Post by Bakie on Dec 15, 2016 4:17:54 GMT -5
Hi piratezevelyn , Adobe Photoshop is also the program I use, but it's not free. You can also use GIMP which is free to download and almost the same as Photoshop. Photoshop is a bit more extended though. There are plenty of people who could also use my tutorials when working with GIMP instead of Photoshop, so you could try that too. You can get Photoshop CS2 legally for free from Adobe actually (not for people with Mac though, due to the change from PowerPC to Intel processors after CS2's time). For anyone interested just google "photoshop cs2 free" and you should find information. :-) I use it on my dev laptop myself. I thought they disabled that, because it's actually only for people who got problems with CS2 and needed a Backup version, so I didn't mention it. I had a link in all of my video description before, but people told me it didn't work no more, so I deleted them all. Now the most links you will find for it, won't work either. But, there's a youtube video about it too and people share another link that also go's to the official Adobe website. You will need that link instead.
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Post by Clown Confetti on Dec 15, 2016 4:58:40 GMT -5
I thought they disabled that, because it's actually only for people who got problems with CS2 and needed a Backup version, so I didn't mention it. I had a link in all of my video description before, but people told me it didn't work no more, so I deleted them all. Now the most links you will find for it, won't work either. But, there's a youtube video about it too and people share another link that also go's to the official Adobe website. You will need that link instead. No, the page on Adobe still works the same for me (just checked), but yeah -- even though they plainly just disabled the serial-checking server, I guess it is intended for people who own licenses to CS2, so you're right, I probably shouldn't tell people to go get it. (I had no qualms myself because I already own PS license :-p)
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Post by tillytiger99 on Jan 1, 2017 17:02:14 GMT -5
Thank you Bakie! This video is such a help. I'm going to go and check out your other videos now
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Post by Bakie on Jan 2, 2017 5:47:09 GMT -5
Hi tillytiger99, Glad you like it! Hope you like the others just as much.
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Post by Mathcope on Jan 5, 2017 9:52:27 GMT -5
@wj The 2d editor is a preference. I love Photoshop and therefore I use it, but as you say, you can use any 2d editor. Even paint if you like lol. What varies is the things you're able to do with that program.
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Post by Bakie on Jan 10, 2017 9:00:38 GMT -5
@wj you're totally right about that, there are a lot of people who follow my tutorials using another program and they get the same result. There could be some minor things that you will have to do different, but I will gladly try to help those people too if needed.
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Post by orangemittens on Jan 10, 2017 9:19:38 GMT -5
If you're looking for a video tutorial showing how to recolor a painting using Paint.Net there is one in the Build/Buy/Tuning tutorial section HERE by Lexicon Luthor. We also have a similar tutorial showing how to make images using GIMP by Brujah. We have tutorials showing how to do the same thing using different editors so people can find one that works with the editor they like to use. Sims 4 Studio can accept any .png or .dds image no matter which editor it was made with.
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Post by ashtheflash on Jul 21, 2017 19:14:22 GMT -5
Hope I'm not to late . But when I opened the A_Default.dds file I couldn't place anything or edit it. I'm using Photoshop cs6 if that helps
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Post by Bakie on Jul 22, 2017 9:32:33 GMT -5
Hope I'm not to late . But when I opened the A_Default.dds file I couldn't place anything or edit it. I'm using Photoshop cs6 if that helps Hi! I jsut redownloaded the file and opened it in my CS3 and after unlocking the layer it could be editted fine. To remove the lock, just double click it and press enter. A locked layer can never be edited. You can also click the lock icon right above it to remove it from the layer.
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Post by marcorse on Jan 23, 2018 0:10:02 GMT -5
I have followed your excellent tutorial and my painting looks great in the game, with only my textures showing in both the catalog and in use. I used .png saves throughout, with no .dds files used.
I have been told that my file still contains the original textures - which inflate the package - and I must remove them. I can see no way in the Studio to do this, nor does the tutorial mention this option.
Can you tell me how I should do this, please?
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Post by marcorse on Jan 23, 2018 4:02:11 GMT -5
thanks for that LuvMySimz - will check it out and if that doesn't appease my rejector, then I will post the package here. Thanks again for such an immediate response. Okay . . I've looked in the warehouse, but it might as well be ancient Sanskrit for me! I notice that there are three sets of three items that appear to be attached to my creator name . . . Object Definition - Object Catalog - DST image. I presume you refer to one of these sets , probably the last one as it is an image . . but . . please . . if you can spare the time . . which one? M.
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Post by marcorse on Jan 23, 2018 5:38:15 GMT -5
thank you. This site is all new to me. I checked Messages and saw where I could message you personally, but no option to upload a file . only images, viedeos, links etc. . . . and my file isn't available onywhere online . . nor do I want it to be at this time.
I feel I have already taken up too much of your time, so perhaps you could just give me some idea of what the files are called that I need to remove [to take away the original textures], . .
The original EA painting is called Ode to Jazz 5 "Ivory" . . .ah! it has a string after the name . . will this identify the items ? . .
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Post by marcorse on Jan 23, 2018 7:05:57 GMT -5
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Post by marcorse on Jan 24, 2018 2:20:58 GMT -5
Thank you and please do not apologise for having a life outside of gaming . . .. we all do . . and for me it takes priority every time. I sincerely appreciate what you have done to 'fix' my errors . so thank you again. Even so, unless I can see what you have done, I will continue to make those errors . . over and over . . . I created downloadable paintings, posters and patterns for the previous version of the game . . for around 10 years . . and knew the process inside out, but had to follow a tutorial for Sims4 . . but, apparently, the final save in this tutorial still contains the original textures . . and that surprises me. In my case, it adds an extra 15.3% to the 'weight' of the file . . quite a large amount for such a small file. BTW, in the tutorial, the only 'visit' to the Warehouse was to remove the glass effect on the painting .Okayl I have looked at both Warehouse screens and compared them, and it appears that the second DST fiile in each version, is the one to remove? I also note that in the Game screen, my paintings show the thumbnail, but yours shows the painting image. I am guessing that, after I remove the extra textures, I then make the thumbnails and they will also be images of the painting, not the thumbnail? I have uploaded both sets of screenshots [warehouse/game] in support of my theory. L=you. M=me drive.google.com/file/d/1XAaWquAZ5FzhyOq9x744GSPyb-2XV-L6/view?usp=sharingBlack marks are the files to be deleted - red marks are the previews made after the deletions. Would you do one final thing for me and confirm if my assumptions are correct . . or, especially, re-direct me if they are not. Just when you have the time to spare for this extra request is fine by me. again, many thanks and warm regards. M. one unrelated question. can u tell me why on almost every post some - and sometimes all - my text gets a line through it and I have to edit? I don't use formatting, so it isn't an accidental mis-click! . . it drives me batty! LOL EDIT I have just tried my new package file in the game - following my assumptions above - and still the painting image in the catalog is a thumbnail in all 3 instances, not an image of the painting. The tutorial for the Catalog thumbnail clearly states to snatch a small image from the original painting, resize it to fit the [exported] blank thumbnail image ,save it and import it.. This is what I have done. Just when I thought I had it sussed! I am a very confused camper right now. M.
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Post by marcorse on Jan 24, 2018 5:20:37 GMT -5
You are a special lady! thank you for solving the extra textures issue. I now know how to identify them, all due to you.
In addition, I love your catalog screenshots . . much better than my small snatch! . . so . . I tried making an image of the first painting [from a screenshot in game] to fit the thumbnail space [116x116px] but of course, in the game, it came out square . . couldn't be anything else with those dimensions - and yet yours is a rectangle. exactly like the painting.
This is still a pretty steep learning curve for me . How did you get S4S to accept your import when the shape is so different. . . . and what size is it? you say a 16x16 screenshot. but even at the smallest size, the screen capture using the game camera is quite large . .
I tried resizing my screenshot to 116 wide x 60px . .[proportionate] height and importing it into S4S . . but it only resulted in another square image.
No matter how it was done, you have had S4S accept a rectanglar image where the default is a square.
I know I should be grateful and accept that my snatch thumbnails can be used .. . but the mystery of yours won't let me. :D If you would permit this one last indulgence, I promise not to be such a pest ever again. P-) M.
EDIT Thanks also for the heads up about the line through text option. Yes, I had to deactivate this to remove the lines from my messages, but I didn't activate it in the first place . . .weird, but I can deal with it. xo
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