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Post by PixelHeaux on Sept 7, 2019 3:56:00 GMT -5
I made a hat and it turned out perfectly fine in game. My problem is, its not chopping the hairs under. Am I using the wrong GEOM? I used 0000.
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Post by menaceman44 on Sept 7, 2019 13:29:59 GMT -5
Share your package and we might be able to help. You should know this by now.
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Post by mauvemorn on Sept 8, 2019 10:40:18 GMT -5
Hi. Hats have only one meshgroup, so its 0000 either way. Hair blend files consist of 3 meshgroups: original form and 2 hat chops for two different types of hats. When creating a hat, make sure to use the original one you cloned and exported as a reference when it comes to hat placement on the head. And make sure to import your final blend in the same package and not in a different type of hats. Also, if the hair you're using is custom made, it may be its creator's mistake
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Post by PixelHeaux on Sept 9, 2019 15:48:46 GMT -5
Hi. Hats have only one meshgroup, so its 0000 either way. Hair blend files consist of 3 meshgroups: original form and 2 hat chops for two different types of hats. When creating a hat, make sure to use the original one you cloned and exported as a reference when it comes to hat placement on the head. And make sure to import your final blend in the same package and not in a different type of hats. Also, if the hair you're using is custom made, it may be its creator's mistake
Thanks for actually helping <3
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Post by PixelHeaux on Sept 9, 2019 15:50:13 GMT -5
Share your package and we might be able to help. You should know this by now. I "know" this when someone can't help outside. I was asking was I using a wrong GEOM, another member responded accordingly. Thanks though!
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