Post by feralpoodles on Oct 12, 2019 0:36:39 GMT -5
Hey guys! So I've had this problem for a while, ever since I started experimenting with new meshes using curves and circles: the new mesh is much darker than the EA mesh and seems like its lit from the side instead of the front/top? i have no idea what causes this or how to fix it, I've tried using bezier curves instead of nurbs, blanking/changing the spec and bump maps, twisting the bevel object of the curves, nothing. Is it a normals issue? Does anyone have any idea what causes this or how to fix it? Thank you guys so much!
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