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Post by Macaron Machinima on Oct 20, 2019 18:06:44 GMT -5
Hello everyone! I want to apologize ahead of time, because I'm terrible at asking questions! Anyway, my question: I've created a bone to make hair animations, but I was wondering how to animate it with pre-made EA animations, or is there a way to add physics to the bone in blender? This is mainly for personal use for a series I'm working on. Also, is there a debug toddler rig? I found adult and child, but I couldn't find a toddler one. Apologies if there is a tutorial on this, but like I said, I'm awful at asking questions, so I wasn't sure how to word it... Thanks very much!
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Post by sigma1202 on Oct 20, 2019 18:27:16 GMT -5
Sims 4 doesn't have a psychics engine, so you would need to bake the psychics in blender for each sim animation
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Post by Macaron Machinima on Oct 20, 2019 18:44:46 GMT -5
Sims 4 doesn't have a psychics engine, so you would need to bake the psychics in blender for each sim animation Ah I see! But how would I go about doing that? ^^; I mean adding and baking?
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Post by sigma1202 on Oct 20, 2019 19:09:23 GMT -5
You can follow this tutorial for adding a custom bone to the sims rig: sims4studio.com/post/84329/threadfor hair physics you can follow this tutorial: after you have added the physics to the hair, and everything looks good in the blender preview you have to; Select ALL Ea Rig Bones then go to object mode and select "Bake Action" In The Animation Tab. Make sure the bake is set to pose NOT object. Set the armature back to pose mode. If you did this correctly, Your animation will show up in the game.
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Post by Macaron Machinima on Oct 21, 2019 12:50:44 GMT -5
Okay, so I followed the video tutorial, but when I add the empties to the hair bones via IK, the bones move in awkward positions?
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Post by Macaron Machinima on Oct 21, 2019 15:35:42 GMT -5
Nevermind I figured it out!!! <3 Thanks so much for your help!
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Post by Macaron Machinima on Oct 21, 2019 22:48:54 GMT -5
Ok, for some reason my hair's animation is not showing up in game? It looks fine in blender, and I even baked the animation...
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Post by sigma1202 on Oct 22, 2019 5:33:07 GMT -5
can you share the final .blend file?
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Post by Macaron Machinima on Oct 22, 2019 9:55:40 GMT -5
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Post by Macaron Machinima on Oct 22, 2019 16:06:26 GMT -5
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Post by sigma1202 on Oct 22, 2019 19:10:08 GMT -5
Could you share the package?
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Post by Macaron Machinima on Oct 22, 2019 20:48:23 GMT -5
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Post by Macaron Machinima on Oct 22, 2019 21:54:25 GMT -5
Okay, so the front hair works fine, but the back hair does not? Is it because the bones in the mesh blend file are hidden in blender? If so, how do I unhide them and keep them unhidden?
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Post by sigma1202 on Oct 23, 2019 8:44:24 GMT -5
ok, so I tested it inside my game and its the opposite for me, the back of the hair works fine but the front doesn't which is kinda weird
I am not really sure what the problem might be
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Post by Macaron Machinima on Oct 23, 2019 8:53:06 GMT -5
Oh, probably because I updated the package, the files I sent you, the front hair was not rigged yet.
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