Im relatively new to making custom content, but I have a couple successful CC items. I am working on a swimsuit and I dont know how to get the mesh to sit flat and smooth against the sim. As you can see, it looks very lumpy. I am using marvelous designer 7 and blender 2.78 as well as 2.70. I have also been using Seb’s Comprehensive Clothing Guide as a reference when making CC.
Hi. - select one face on every pattern of your swimsuit, press Ctrl L to select the rest; - once you have all parts of the swimsuit selected, press P and choose Selection to separate; - select the swimsuit, add Data transfer modifier, choose the body as Source Object, set it just like in the image, apply;
Do not move the uv islands in a uv_1 map after transferring them. Open a uv_1 map of any maxis outfit and you will see that it should look the way it does after transfer. If it stretches along the seams, you can select those faces, disable sync (the icon before vertex select in UV Editor), and move these vertices to their right place. To avoid this issue always make sure there is an edge loop on the garment right along the seam on the body
Once done, delete all parts of the body covered by the swimsuit. Combine both
Last Edit: Nov 7, 2019 10:35:06 GMT -5 by mauvemorn
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