Post by MightbeMagic on Nov 7, 2019 21:34:47 GMT -5
I'm semi new to recoloring stuff; so I'm struggling here and there:
I'm doing a recolor of this separated dress mesh of the Spook Stuff Pack fairy outfit: XXX
I wanted to use it as a base for an entirely different dress that would use the same mesh(because I have a most terrible time trying to accomplish anything in blender) so I cleared the shadow, bump, and spec maps because for some reason even the wing and straps for the wings still existed on those
I'm not thinking my issue is with those since they are cleared, but as I've blocking out the texture changes for myself I've been seeing a lot of weirdness with the shadows in CAS that don't show up in S4S that I'm not sure how to address.
Edit: mauvemorn's solution has worked! huge kudos to them for their patience and fantastic explanations
The issues are centered around the bottom of the dress:
I'd really like to address the artifacting and crunchiness of the shadows of the bottom of the skirt OTL Here is a link to the current state of my file: www.simfileshare.net/download/1444883/ I think you'll need the mesh I used and Spooky Stuff to see it in game
Hi. This shadow happens along sharp edges. To remove it you need to split said edges. - switch to Edit mode; - in Uv Editor choose Vertex select, make sure sync (the icon before vertex select) is enabled; - select all vertices along the edges that are dark; - Mesh - Edges - Split edge.
Post by MightbeMagic on Nov 8, 2019 14:52:02 GMT -5
Thank you for the advice and the very straightforward explanation OTL! it's very helpful for a blender mess like me 'v', and it worked perfectly, yay!
There's some parts of the mesh that aren't close to the area I just split but seem to be a little broken; like little pale lines flickering kinda? (It's very hard to capture in a screenshot unfortunately) I'm assuming I can merge those to prevent that without bringing back the shadow issues (That I remember how to do thankfully)
Additionally, if I could get a little more help, the mesh doesn't play nice as a unisex outfit unfortunately and a weird bulge out appears on masculine sims. I've tried to look up a solution for this previously but didn't have much luck with it:
With the way sims uses stuff to morph sims for appearance, I'm guessing it has something to do with that, but I don't know enough about how that works so my searches have been pretty fruitless
About those tiny gaps, did you transfer weights after splitting edges? Even if 2 vertices share the same coordinates, they may get different values. What you can do is the following: - switch to edge select; - select everything with A; - Select - Select boundary loops ( or something like this, it's at the very top of the list); - Shading/UVs tab (below Tools tab) - Edges - Sharp; - select everything again and remove doubles with Merge distance set to 0,0001; - select one sharp (blue) edge and Select - Select similar - Sharpness; - if there are sharp edges in places you do not need, deselect them; - split them. This should make those vertices have the same values As for the bulge, is the bottom of the skirt vertex painted with 3FFF00?
Last Edit: Nov 8, 2019 15:28:16 GMT -5 by mauvemorn
Post by MightbeMagic on Nov 8, 2019 16:07:53 GMT -5
No, I don't know anything about transferring weights so I wasn't aware that might be something I needed to do ;v; There were a few random vertices in the middle of the mesh in a couple places that seemed out of place to be split in two which is what I merged- It also should be noted that I noticed this problem before I started making changes to the mesh! I just realized I forgot to mention that!
As for vertex painting, I'm in that mode but I'm not sure where or how to check that. I just see my template texture currently
Thank you for your patience with me btw! Your suggestions are very informative; I didn't realize how much I'd be jumping into blender for this so I apologize for not knowing too much ^^
Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B ans deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors
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