Post by Renorasims on Nov 9, 2019 16:07:48 GMT -5
Hi everyone,
I've been converting sims 3 clothing to sims 4 for a few months now and I keep running into a bug I can't seem to solve on my own or with a fellow CC creator (Teanmoon). She suggested at the beginning of this year to take this up to the forums over here. I was hoping to figure it out myself once I got more knowledge of meshing / Blender but so far still no luck. So I thought I should try it here as well.
Back then she thought the mesh was missing a robe morph? (see pic below)
I'm pretty sure it is too after searching the internet and seeing the effects of a missing robe morph. I'm trying to learn more about the subject but the amount of info available is very little and more for expert modders unfortunately.
It's a very consistent bug; all (short) dresses have them. LINK to package or blend file (Dropbox). I do not use custom sliders! The mesh in the link (the flower drape dress) is technically finished but not fully fitted/modelled to the body yet. I'm trying not to spend time on modeling yet if I can't figure out deformation issues first.
When setting the sliders to max something happens in the crotch area / butt of the mesh (see pics). It's only visible with the sliders up. Not when they're way down or set to the middle. I've done everything I could think of there is to do to. Made sure the mesh had the right clone, package file isn't corrupted, etc.
I've encountered this bug too in other creators ts3 conversions. Recently I saw someone that made a dress that did not have the bug (some of his dresses do have the bug, recent ones don't). I Looked at those package/blend files (dress) to try and see if I could find a difference but I can't seem to find one. I've contacted him but didn't receive a response.
I've anyone could take a look at my package file / mesh I would be forever grateful! At this point, its not about being able to make s3 dresses but I'm just dying to know what aspect i've been missing al these months. Its more about solving the puzzle right now.
My steps in Blender
Data transfer UV1 (Blender 2.78 then manually untangling the mesh if required) --> transferring weights (Blender 2.78) --> cleaning them --> applying vertex paint.
I've been converting sims 3 clothing to sims 4 for a few months now and I keep running into a bug I can't seem to solve on my own or with a fellow CC creator (Teanmoon). She suggested at the beginning of this year to take this up to the forums over here. I was hoping to figure it out myself once I got more knowledge of meshing / Blender but so far still no luck. So I thought I should try it here as well.
Back then she thought the mesh was missing a robe morph? (see pic below)
I'm pretty sure it is too after searching the internet and seeing the effects of a missing robe morph. I'm trying to learn more about the subject but the amount of info available is very little and more for expert modders unfortunately.
It's a very consistent bug; all (short) dresses have them. LINK to package or blend file (Dropbox). I do not use custom sliders! The mesh in the link (the flower drape dress) is technically finished but not fully fitted/modelled to the body yet. I'm trying not to spend time on modeling yet if I can't figure out deformation issues first.
When setting the sliders to max something happens in the crotch area / butt of the mesh (see pics). It's only visible with the sliders up. Not when they're way down or set to the middle. I've done everything I could think of there is to do to. Made sure the mesh had the right clone, package file isn't corrupted, etc.
I've encountered this bug too in other creators ts3 conversions. Recently I saw someone that made a dress that did not have the bug (some of his dresses do have the bug, recent ones don't). I Looked at those package/blend files (dress) to try and see if I could find a difference but I can't seem to find one. I've contacted him but didn't receive a response.
I've anyone could take a look at my package file / mesh I would be forever grateful! At this point, its not about being able to make s3 dresses but I'm just dying to know what aspect i've been missing al these months. Its more about solving the puzzle right now.
My steps in Blender
Data transfer UV1 (Blender 2.78 then manually untangling the mesh if required) --> transferring weights (Blender 2.78) --> cleaning them --> applying vertex paint.