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Post by esmeralda on Nov 29, 2019 16:45:28 GMT -5
Hi, I haven't made stuff for TS4 in a long time and am trying to get to grips with how to do it again and make some new items - I got sucked back in when University came out and it had two of my fave things, robots and vehicles (well, at least a bicycle is better than nothing).
Just a couple of quick questions:
Am working on making a few sets of Servo default replacements, because I find the default ones hideous and the stuff of nightmares. I've got one set almost done but: How do we get rid of the glowing eyes effect and the glowing brain at the back of the head effect, see below? I can't figure out where it comes from. Does anyone know? And at the same time, am working on a rideable motorcycle cloned from the bicycle, and a stumbling block is not being unable to get the rear taillight effect to move - it stays firmly situated under the sim's backside no matter what I do. Below shows how far back I've moved its rig (orange triangle) behind the bike and yet it still stays under the seat...
I know it's early days for the University pack but just in case someone does know about these issues.
Also, am having specular problems with the Servo default replacement - the specular I used to use to make my robots shiny no longer has any effect, they just all look dull/matte. Have speculars changed since I retired from TS4 creation (2016) or is the new Servo some sort of special case? The plumbots just don't look that good without shine.
Thanks!
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Post by MizoreYukii on Nov 30, 2019 2:06:03 GMT -5
Since Servos/robots are just sims with a robot bodysuit, I took a look at the tuning files and found stuff such as this: 6017E896!0000001D!0000000000035CF0.buff_Humanoid_Robots_MoodVFX_Happy.BuffTuning.xml That contain the emotions like this: ep08_humanoid_robot_brain_happy.
You will need to find each emotion, etc. and remove the VFX, save, and include it in your package.
For the bike I'm unsure as object effects seem to be controlled by something else. It's not in the Cutout Info Table like others are. Have you tried syncing the rig after moving the VFX? Or tried removing it entirely?
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Post by esmeralda on Nov 30, 2019 5:02:26 GMT -5
Hi, thanks very much for the reply! I have very little idea about TS4 tuning, but added the relevant Action Tuning and Buff Tuning and deleted the lines or sections that were calling VFX effects, and hooray, that worked! Thank you! The only problem is that the effects are still shown on the sim's portrait and on their mood buff picture. I don't know where those come from? It doesn't bother me, as long as the effects are absent from the sim itself, but I want to upload the finished item and some players may be bothered by it.
How do we sync a rig? I've always been able to achieve what I need to achieve just by moving the cones to where I want them, and I don't see any option in Rig Editor to sync it. Maybe the effect is being generated from somewhere else (a separate tuning thing like those servo buffs?)? If all else fails then, yes, I'll have to delete it, and players will have to think of the tail light as just a reflector, ha ha. ETA: Nope, just searched on FX_light in the tuning code and all that turned up was the talking toilet, ha ha. So if I can't move it, will delete it.
Thanks again!
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Post by MizoreYukii on Nov 30, 2019 7:16:26 GMT -5
The portrait ones might be controlled by the client instead of the tuning, so there might not be much we can do about it, but I can give it a look later.
Yeah, that's why I didn't say anything about tuning for the bike as I had checked as well, lol. I looked in the usual spots in the warehouse and didn't see anything, so it's just like this car situation for another mod I'm helping someone with. Does deleting the FX there in Rig Editor really work? And by syncing I meant the option under Tools > Modding > Sync rig, if I remembered that right, located at the top left hand side of S4S. I have no idea if that will work, was just a thought as I know some changes need to be synced, at least from what I've learned the past few days.
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Post by esmeralda on Nov 30, 2019 12:15:29 GMT -5
Argh, the tail light thing is driving (no pun intended) me crazy. I tried the Rig Sync menu option, but no difference. So I finally just deleted the tail light FX from the rig, and - no difference, the tail light is still directly under the sim's backside. So I guess it must be called from the tuning, which is strange and unexpected, and as we know, it's not under FX_light! Will have to do some random guessing as to what it could be called.
Aha, you know someone who is making a car? I've been working on one too, but it's a bit weird how when you 'park' the 'car' it leans over to one side like the bike, LOL. Possibly there's a way to stop that happening too - have you figured that out yet? Also, have you figured out how to get rid of the bicycle chain noise while riding? I went hunting through the tuning for bike sound effects but couldn't find anything.
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Post by sigma1202 on Nov 30, 2019 14:28:58 GMT -5
Hey, unfortunately, the bike riding animation is a walk style, there is currently no way to edit walk styles animations since they are stored in a different format than other animations.
sound and VFX are probably controlled by the clip animation which unfortunately we cannot edit
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Post by sigma1202 on Nov 30, 2019 14:43:49 GMT -5
actually, I just looked at the bicycle walk style tuning and you should be able to remove the sound (but not change it) by deleting the lines that have sound in it, you can also change the acceleration and deceleration, useful if you're making a car
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Post by esmeralda on Nov 30, 2019 15:23:43 GMT -5
Hey thanks for all that, sigma1202! I don't mind the bike-riding animation, I was able to modify it well enough through editing the rig in Rig Editor - looks OK enough for a motorbike, the legs look a little twitchy but not too noticeable unless you're really staring at it really closely: Thank you so much for the info about editing the bike walk style tuning to remove the sound! It would be nice if we could insert a motorcycle engine sound but just being able to remove that clickety bicycle chain noise would be a huge help! Also great to see we can change the acceleration, I actually had a request for that to make the motorbike faster)! Will try it all out later. BIG thanks!
ETA: Where did you find that scripting about bike walkstyles?? I've searched all through the Extract Tuning menu in S4S with every relevant keyword I could think of and can't find anything like that.
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Post by MizoreYukii on Nov 30, 2019 16:45:56 GMT -5
Whoa!!! That looks awesome Esmeralda! Being able to at least make small changes like sound and acceleration in walkstyles is amazing news!
But dang, I was hoping just deleting the FX slot would work as I never got to try that on the cars (didn't even occur to me). And nah, the FX is not in the tuning like I said previously. It's being controlled by the C++/client side like I thought with my previous attempts. There's no way to turn it off, I'm guessing, without making a new object from the bike, which probably means that it will no longer function as a bike, but I ran a quick test and I think what I did worked, but I'll test it more in a bit after I solve this archery issue.
And no, not someone who is working on a car. I'm trying to help them remove headlights, etc. from the cars that spawn on the roads for historical play. I've tried tuning, Python, SWB, etc. and nothing works. A car from the bikes has already been made by MermanSimmer, though it looks like a golf cart rather than a car. It is pretty funny to watch though, it's just so clunky and cute with the bike tilting, etc. LOL! But there's no way to stop that tilting without messing with animations, etc., which might not go well as bikes are a walkstyle and that's uncharted territory. Worth a try though! I think the GetOff part might be regular ASM and animations so if you could find something with a getoff animation about the same height, maybe it will work?
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Post by MizoreYukii on Nov 30, 2019 21:22:34 GMT -5
I figured out how to remove the VFX! I don't know if this will work with your motorcycle or not but hopefully it does. I didn't test this by just Renumbering the rig/slots but maybe give that a try. So the first thing I did was delete the VFX I didn't want, which in this case was every VFX. I then went to Tools > Modding > Renumber Rig and Slot and saved. And that's basically it. The only thing to keep in mind is that if you don't go in to repair the rig, the pieces of the mesh, etc. are all over the place like so. The bike still works though and no VFX, so the only thing to do is fix the rig, etc.
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Post by freeasabird on Nov 30, 2019 22:46:48 GMT -5
Sorry to interrupt guys but Esmeralda that bike is awesome! Brought back a lot of old memories of being younger and riding in the wind. Almost made me think about buying University. Great work
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Post by esmeralda on Dec 1, 2019 5:32:37 GMT -5
Thanks for all the advice, everyone! Unfortunately...none of it works for me... MizoreYukii I deleted the tail light FX and used Renumber Rig and Slot, but no luck, the tail light is still there. Maybe it only works if you're deleting all effects? Also, how do we repair the rig, I don't see an option for that? In any case, am glad it worked for what you needed to do! sigma1202 thanks for the clarification! I hadn't noticed Game File Cruiser before, so that was useful to know about. My package doesn't have an Object Tuning category in the Warehouse as shown in your screenshots, is that something you added? Is it needed in order for the Walkstyle script to work? I found the script in Game File Cruiser/Walkstyles and added it to my package. First I tried deleting all the lines to do with sound, as you suggested, but in game the sounds were still there. So I thought maybe rather than deleting the lines, they should have their values replaced with 0? So I replaced the sound values with 0. Still no change, the bicycle sound effects are still there. Also changing the speeds (including the steering speed at the top) makes no difference to the speeds. Argh.
BTW, thanks for the link to the sound tool but I went to that link and when I tried to download the file, I got an error message saying the file had either been removed or the poster didn't have permission to share it. Eek, not having much luck with this bike, ha ha. freeasabird thanks for liking the motorbike! I too miss being able to ride one.
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Post by esmeralda on Dec 1, 2019 7:42:52 GMT -5
Ah, thanks very much for how to get the Object Tuning. Now that I can see it, it does look like it doesn't contain what we need for this task, looks like the only sound referred to is the bumping up the curb one which is OK. Oh ROFL at 'cowplant spit sim out' noises for your bike, love it. I did convert the cowplant spring rider from TS3 to TS4 just as a silly chair, maybe it would make a good 'bike', too, with cowplant noises, ha ha. 'Potatoes and Stuff' also sounds like an interesting bike sound, LOL. Thank you for the sound tool download and the tips on how to use it. I already have Audacity, so hopefully once I obtain a motorcycle noise we should be good to go. Fingers crossed!
ETA: Oh gosh, I just realised it was you who made the Fortnight Dances mod for TS4! I have it, love it! Great mod, loads of fun.
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Post by MizoreYukii on Dec 1, 2019 7:52:07 GMT -5
Thanks for all the advice, everyone! Unfortunately...none of it works for me... MizoreYukii I deleted the tail light FX and used Renumber Rig and Slot, but no luck, the tail light is still there. Maybe it only works if you're deleting all effects? Also, how do we repair the rig, I don't see an option for that? In any case, am glad it worked for what you needed to do! Unfortunately, when I checked the cars they had no rig and therefore no FX slots. I'm going to go scream in a corner now, lol. That's very odd, I wonder why it didn't work? How did you start the project? Maybe something you did differently than me is causing it not to work. I tried override first and then 3D mesh. I'll do more testing later when I can get on the computer, but if you're willing through PM or on here it would be easier for me to try it on your motorcycle as something clearly isn't working. And you repair the rig by just fixing it by hand, I'm not entirely sure how to describe it, but did your motorcycle come apart like the bike did? If it didn't then you don't need to repair anything.
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Post by esmeralda on Dec 1, 2019 9:39:32 GMT -5
Oh I'll join you in screaming in a corner, ha ha. Now that I think of it, I remember going through what may be the same FX issue as yours with the drive-by cars back when TS4 first came out: Just for fun, I decided to replace all the drive-by cars with silly things such as giant rats, dinosaurs, spaceships, army tanks, etc, which worked well except that I could never figure out how to get rid of the default head and tail lights, nor the default car shadow. In the end, I left them like that because it was only for my own amusement and not for sharing, but I wonder if you're running into the same problems I had.
I made the motorbike as just a completely standard project: Object menu and then Create 3D Mesh, clone bike, save package. Then import my meshes and textures, then set up the rig to remove the pedalling FX, move the sims' feet to the bike footrests, and move the headlight FX to the motorbike's headlight position and TRY to move the tail light FX to the motorbike tail light's position. That's all I did, nothing fancy, nothing really worth looking at the package for. My motorbike didn't come apart after I tried renumbering the rig.
By repairing the rig by hand, do you mean moving cones that might have ended up in the wrong position after renumbering it? If so, then that didn't happen with me, the cones all stayed put.
The only other thing I wonder, is if by some chance my package may have become glitched - I'll try cloning another bike and deleting its tail light FX, and see if that works. If so, I can try importing my bike meshes & textures and rig settings into the new package.
Hope you can figure out how to remove the FX from the drive-by cars! I actually have a friend who also replaced some of the cars (with airplanes) and he too couldn't see how to get rid of the car FX, so if you find the solution, that would be very interesting!
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