Hello it's been a while! I've gotten quite rusty, so I decided to get back to modding by converting some items from TS2 and everything's going fine except this toybox that's been bugging me for some time.
A little run-down: This particular toybox, has some glass parts in it, however none of the other toyboxes already in the game have glass textures. I ended up cloning a generic item that does have its glass properties enabled (the typewriter display) and moved from there. I started by changing its tuning from a sculpture to the basegame toybox tuning (didn't change anything in the xml file), added the textures and then went ahead to add the mesh lods. At first I couldn't as they had some vertex groups that the typewriter originally didn't have, however after following Bruja's guide here I managed to add the bones in the rig and the model (in blender) successfully!
Literally everything is as should be. It functions as a toybox, can be interacted with, looks as it should even the sim performs the animation but the item itself won't. It stays stationary...The vertex groups are all correct in blender and properly assigned, same in sims 4 studio so I'm not sure what I'm doing wrong...
HERE is a link for anyone that wants to take a look.
Post by MizoreYukii on Dec 4, 2019 13:26:51 GMT -5
I'm still new to animated objects, but hopefully we can help you figure out what went wrong.
So I took a look at your file and compared to a regular toybox.
First is that the vertex groups and bones for yours were switched around. I'm still not entirely sure if the order matters for animations (but it does when importing objects with weights), but it might, so try switching them around (in other words transform bone should be second, not first).
Your object doesn't have the BindPose filled out. Follow this tutorial and make sure to fill each section out.
Still on vertex groups, but your weight paint is wrong. The glass baubles on top are weighted and not the lid and box. Try transferring weights from a toybox following this tutorial. If something is messed up after weight transferring try following this tutorial.
Toyboxes have 3 geostates, yours does not. Geostates are what allow changes in an object's appearance. Again, I'm unsure if this affects animations but I do know this will affect how it looks on the inside, etc. when opened.
The weight paint issue is more than likely your culprit, so I recommend transferring the weights first out of everything, then give it a try. If something still appears to be wrong, try fixing the other issues.
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