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Post by bratinxx on Apr 4, 2020 12:05:23 GMT -5
I really want to make some loose-fit clothes that bigger than any EA mesh. but it is really hard to find some tutorial for that. imgur.com/yU0iRA8how can i give the weight to that stretched mesh? make same size with ea mesh is only way to solve this problem? it looks like this in-game. imgur.com/0vaYls1if any tutorial is in some place, plz let me know. it will be the great pleasure
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Post by mauvemorn on Apr 4, 2020 15:36:54 GMT -5
Hi. This type of clothing should be made with arms down. Here's a short tutorial
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Post by bratinxx on May 1, 2020 0:02:41 GMT -5
mauvemornHi! thanks for ur help! but i don't know when i use ur tutorial in making progression... my process is (as short) 1. import my clothes obj 2. append EA mesh clothes and data transfer. 3. arrange uv map 4. transfer weight in Blender 2.7 5. vertex paint 6. baking to make uv map editing when should i use ur tutorial? at first, or after step 2?
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Post by mauvemorn on May 1, 2020 3:32:46 GMT -5
This should be your step 1. You fix the mesh in MD, export it, open the blend file of the reference, import obj in Blender, change the pose of the rig and turn it into a rest pose, transfer weights separately for arms and torso, bring back the rig to its initial pose, apply it as rest pose, edit weights if needed, then proceed with the rest
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