Hi. Whenever you edit the length of something, you also need to edit weights and a uv_1 map
If you were to select b__Spine1__ in Weight paint mode, you'd see that it affects the mesh unevenly in that area.
- make sure the mesh has Armature modifier added and rig assigned ( it is right now ); - in Edit mode press NUM5 NUM1 to switch to orthographic front view, disable Limit selection to visible, press B and select the same area as in the pic; - Select - Select boundary loop, Shading/UVs - Mark as seam; - select the same area again, Tools - Remove doubles with Merge distance set to 0,0001; - click on the tiny + button and type b__Spine1__, select it, click on Remove; - unfold Weight tools, click on Normalize all;
- select one edge marked as seam, Select - select similar - seam, Mesh - Edges - Edge split;
- select the green area, switch to the uv_1 map, enable sync, in UV Editor press W and choose Align Y.
Last Edit: Jun 28, 2020 19:49:27 GMT -5 by mauvemorn
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.