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Post by Sailor_Senshi on Jul 1, 2020 15:41:01 GMT -5
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Post by simmerish20 on Jul 1, 2020 16:27:48 GMT -5
The mesh doesn't look like it's UVmapped in the proper place - accessories need to be mapped in the accessory area, which is the upper right corner. Map here: sims4studio.com/thread/62/fix-uv-map-templateThe whole accessory is also assigned to the left hand. You'll most likely want to assign them separately to the left and right clavicles and/or upper arms, and/or "Spine 2", depending on what looks best for the arm animations. It's set to no outfit types so you may want to at least set it to one (and maybe uncheck "allow for random" so it doesn't show up on random sims), so it shows up in CAS. If you uncheck all tags/categories ingame it should show up, though.
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Post by mauvemorn on Jul 2, 2020 6:30:12 GMT -5
Yeah, it's because you cloned a nude top which is not meant to be displayed in CAS.
Also, do no use Make blank button. It removes the files from the package which disrupts it and caused all type of issues.
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Post by Sailor_Senshi on Jul 2, 2020 8:33:48 GMT -5
The mesh doesn't look like it's UVmapped in the proper place - accessories need to be mapped in the accessory area, which is the upper right corner. Map here: sims4studio.com/thread/62/fix-uv-map-templateThe whole accessory is also assigned to the left hand. You'll most likely want to assign them separately to the left and right clavicles and/or upper arms, and/or "Spine 2", depending on what looks best for the arm animations. It's set to no outfit types so you may want to at least set it to one (and maybe uncheck "allow for random" so it doesn't show up on random sims), so it shows up in CAS. If you uncheck all tags/categories ingame it should show up, though. Omg, i don't understand bout separate them: i just understood what vertex groups i need and delete types so now it show's in CAS but a bit skewed
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Post by simmerish20 on Jul 2, 2020 10:09:02 GMT -5
You can have them as the same accessory, but you need to give the vertices different weights (pretty much like how you'd weight clothes).
If you assign them to the left hand, they'll move with the left hand if the left hand moves, which isn't going to look good because you'll have them flying all over the place. If you assign them to joints in the shoulder areas it's going to look better when the sim moves.
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Post by Sailor_Senshi on Jul 2, 2020 10:59:26 GMT -5
You can have them as the same accessory, but you need to give the vertices different weights (pretty much like how you'd weight clothes). If you assign them to the left hand, they'll move with the left hand if the left hand moves, which isn't going to look good because you'll have them flying all over the place. If you assign them to joints in the shoulder areas it's going to look better when the sim moves. Oh, i'm separate the right and left sides but when i'm place it in mods folder it still don't showing and categories was unchecked Left Right
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Post by simmerish20 on Jul 2, 2020 11:30:33 GMT -5
You still haven't set any outfit types. You may also want to add a male icon (if you want it to show up for male sims).
Right now it is categorized as a ring, but if it isn't showing up as such (and you've tried removing all tags ingame, including female/male), I'm not entirely sure how it works if you recategorize clothes as an accessory. Have you tried looking under clothes ingame, just to see if it really did manage to recategorize properly?
Otherwise I'd suggest you try cloning an accessory and remake it. I'm pretty sure if you do get it to show up you'll also get some problems with it showing up together with clothes, which will need fixing.
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Post by Sailor_Senshi on Jul 2, 2020 12:57:09 GMT -5
You still haven't set any outfit types. You may also want to add a male icon (if you want it to show up for male sims). Right now it is categorized as a ring, but if it isn't showing up as such (and you've tried removing all tags ingame, including female/male), I'm not entirely sure how it works if you recategorize clothes as an accessory. Have you tried looking under clothes ingame, just to see if it really did manage to recategorize properly? Otherwise I'd suggest you try cloning an accessory and remake it. I'm pretty sure if you do get it to show up you'll also get some problems with it showing up together with clothes, which will need fixing. I'm connect the ring and the accessory but it don't show anyway, i was trying just add the vertex groups - it don't worked, try to add groups and ring - don't work and i don't know what to do now
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Post by simmerish20 on Jul 2, 2020 13:02:37 GMT -5
Start over by cloning an accessory. You can use the same mesh and textures (but you may need to adapt it with the proper cut numbers and such, so you will have to check that in Blender - import/append them from the old mesh file into the new mesh file in Blender so you're sure the Blender file doesn't use any bad info from the old file). Did a quick test to see if it's just the item you cloned that was the problem - see if this version shows up: simfileshare.net/download/1903865/(it's by no means finished, but has a couple things kind of fixed, like being cloned from an accessory and them being weighted to the left and right Clavicles, which probably needs some adjustments but is also slightly better than the left hand. It's also set to show for everyday and athletic plus a couple other accessories. Basically meant as a "this is what I meant above" kind of file, so you can dissect it a bit and figure out what else needs to be fixed...).
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Post by Sailor_Senshi on Jul 2, 2020 13:26:48 GMT -5
Start over by cloning an accessory. You can use the same mesh and textures (but you may need to adapt it with the proper cut numbers and such, so you will have to check that in Blender - import/append them from the old mesh file into the new mesh file in Blender so you're sure the Blender file doesn't use any bad info from the old file). Did a quick test to see if it's just the item you cloned that was the problem - see if this version shows up: simfileshare.net/download/1903865/(it's by no means finished, but has a couple things kind of fixed, like being cloned from an accessory and them being weighted to the left and right Clavicles, which probably needs some adjustments but is also slightly better than the left hand. It's also set to show for everyday and athletic plus a couple other accessories. Basically meant as a "this is what I meant above" kind of file...). Omg, it show's, thank you so much, i'm just starting and it's so hard to do something without help
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Post by simmerish20 on Jul 2, 2020 13:52:02 GMT -5
It's probably due to having cloned an outfit, I'm guessing - especially the naked outfit. I think it's set to be a kind of "bottom layer" so even if it had worked it probably would have turned invisible with a lot of clothes (like necklaces tend to do).
Use an accessory if you're making an accessory (if you're making particular accessories with actual categories like hats/glasses/rings/necklaces, use those - if you're making other types of accessories, then use whichever is more convenient), use a top if you're making a top, use a bottom if you're making a bottom, a chair if you're making a chair, a deco item if you're making a deco item, a child-age item if you're making something for a child, etc. That way you're more likely to get what you're making, and less likely to run into trouble.
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Post by mauvemorn on Jul 2, 2020 15:03:31 GMT -5
Starting it from the top was actually a good idea since no accessory is affected by the same bones as this one. You should have chosen a bra or a tank top instead though since they are not tuned to give sims Embarrassed moodlet or be hidden in CAS.
When choosing an item to clone, you should think about what bones affect it and what bones affect your garment. If you are making a top that does not go below hips, you can clone a bra. If you are making a coat, you should either find a top that is long enough to be affected by the same bones or clone a full-body outfit and recategorize it. Otherwise all those extra bones might cause distortion in-game for you or other people using your cc.
Sort layer and Regiontype are different things. The first one dictates the order of textures ( what is shown on top of what, like pants textures over socks' ). Region type dictates how CAS items will interact with each other ( like lower meshgroups of pants disappear when you put on tall boots ). The nude body or a bra are tuned to always stay ( Regiontype: Base, Layer: 0 ), so there would be no problem if you were to just change the category.
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Post by simmerish20 on Jul 2, 2020 15:53:28 GMT -5
Are you sure? If it's set to be a top, won't it technically conflict with other tops in some way? I'd think you would at least have to do some fixing other than setting it to one of the accessory categories to make it show up.
(but I'm kinda learning that TS4 files seem to be a different breed than the TS2 files I'm used to wrestling with, so I could be wrong).
For accessories you can layer them quite a bit as long as you're mindful of where you UV-map them, and don't put them in the same category. I think I have at least 10-15 accessories in a set that work mostly fine together (probably not alongside other accessories - but they're really not meant to so it's not a problem), and you can do a bit of fixing to make sure they layer over clothes if they don't already do so, so that's not a problem either (I had to do that on a couple of them - I had to edit Regiontype for a couple, and a number for one that was set as a necklace to make it show above the clothes).
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Post by mauvemorn on Jul 2, 2020 17:09:11 GMT -5
No, I meant start from a top and then just recategorize it as an accessory, which was what op did. Leaving it as a top won't work ofc
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Post by simmerish20 on Jul 2, 2020 17:18:22 GMT -5
Will that work, though? Start from a top and just recategorize as an accessory? Because it doesn't look like it worked for the OP.
I made a new file from a ring in the one I posted (since that's what the OP had recategorized their original file as).
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