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Post by cloudcake54 on Jul 3, 2020 22:24:56 GMT -5
Ok so I have been working hours trying to figure out how all of this stuff works. This is my first time trying to do this type of thing but I am trying to port a mesh from a game to the sims but the mesh has two separate textures and I don't know how to get these texture to go into sims 4 studio since you can only have one texture plus even when I just try one texture in the UVmap the mesh doesn't even show the texture even if the verts are on top of the texture and when I try to import it into sims 4 studio the mesh doesn't even appear. I'm just lost so I need some help. ^-^ Here is the blender file sta.sh/029hsdnliriySorry if this may seem dumb to ask. I am just a noob
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Post by mauvemorn on Jul 4, 2020 3:58:33 GMT -5
Hi. When I try to download the file, I get this message: the page you wanted to visit doesn't exist!
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Post by cloudcake54 on Jul 4, 2020 12:59:16 GMT -5
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Post by simmerish20 on Jul 4, 2020 13:13:00 GMT -5
First of all, you have the mesh/rig of the video game character and the mesh/rig of the Sim character merged into a rather big mess in that file. You may want to do something about that before you move on. I'm assuming you'll want to make an outfit out of this, and perhaps a hair? Possibly shoes? Second, you have to remap the textures so they fit the areas they're supposed to be. The hair over the hair area, the clothing in the clothing area, etc. Otherwise you'll have texture pieces showing on the skin. You may want a few CAS tutorials, too. sims4studio.com/thread/662/index-studio-tutorials-online-manual(scroll down to meshing tutorials, there's probably a few you can use there)
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Post by mauvemorn on Jul 4, 2020 13:16:06 GMT -5
Edit: wooop
The process of cc making is not as straight-forward as one would want. There are a lot of thing one must do to a mesh to make it functional in-game. You need to remove the original rig, reshape the mesh to fit the body, transfer weights, uv_1, make proper uv_0, vertex paint, delete all parts of the body covered by clothing, join meshes, assign cut number and type, edit textures. Look up cc conversion to s4s tutorials on youtube
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Post by cloudcake54 on Jul 4, 2020 13:42:36 GMT -5
Edit: wooop
The process of cc making is not as straight-forward as one would want. There are a lot of thing one must do to a mesh to make it functional in-game. You need to remove the original rig, reshape the mesh to fit the body, transfer weights, uv_1, make proper uv_0, vertex paint, delete all parts of the body covered by clothing, join meshes, assign cut number and type, edit textures. Look up cc conversion to s4s tutorials on youtube Alright so I decided to split up the mesh. So I'm try to make this a hat and I did the vertex paint stuff and I got the texture but for some reason it won't import into sims 4 studio. Here is the new blender file drive.google.com/file/d/1OG6AFfuyDSDD51DDCqEBB6V8eHIEmXCJ/view?usp=sharingHere is the package drive.google.com/file/d/1FURZPUdScqpq455ooJ9XS89pmc3UDL3n/view?usp=sharing
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Post by simmerish20 on Jul 4, 2020 13:53:10 GMT -5
For the hair, clone a hair, and put the hair UVs in the top left corner where the hair UVs should go. You've cloned a top for some reason. An accessory/hat could probably work (alongside a bald hair), too. Hairs can sometimes be a bit difficult to work with.
You also need to make sure the Cut number is set to 0000 (box that says "scene", number 3 from left), and that the one that looks like a wrench is set to "Rig" for your mesh - but you may have to assign it to vertex weights, set it to the proper cut numbers, then export and import the file for this to appear in the option (I'm not sure how you add the option, but I know the export/import trick tends to work). Sometimes cut number and vertex weights fixes the problem, other times you have to fix the rig manually.
The item is also very unsmoothed and resists all tries to be smoothed (including "remove doubles", which is a bit weird). EDIT: Not so weird, Blender have for some reason marked all the edges as sharp. You can fix this by marking any edges you don't want to be sharp, them Ctrl+E, and "clear sharp".
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Post by cloudcake54 on Jul 4, 2020 14:56:45 GMT -5
For the hair, clone a hair, and put the hair UVs in the top left corner where the hair UVs should go. You've cloned a top for some reason. An accessory/hat could probably work (alongside a bald hair), too. Hairs can sometimes be a bit difficult to work with. You also need to make sure the Cut number is set to 0000 (box that says "scene", number 3 from left), and that the one that looks like a wrench is set to "Rig" for your mesh - but you may have to assign it to vertex weights, set it to the proper cut numbers, then export and import the file for this to appear in the option (I'm not sure how you add the option, but I know the export/import trick tends to work). Sometimes cut number and vertex weights fixes the problem, other times you have to fix the rig manually. The item is also very unsmoothed and resists all tries to be smoothed (including "remove doubles", which is a bit weird). EDIT: Not so weird, Blender have for some reason marked all the edges as sharp. You can fix this by marking any edges you don't want to be sharp, them Ctrl+E, and "clear sharp". Well I got it into sims 4 studio but it's not showing up in game
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Post by mauvemorn on Jul 4, 2020 14:58:37 GMT -5
You can get any 3d model in s4s so long you assign a cut number. Does not mean it will work
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Post by cloudcake54 on Jul 4, 2020 15:00:39 GMT -5
You can get any 3d model in s4s so long you assign a cut number. Does not mean it will work I put the cut number as 0000. I was watching a video and it said to do that. So does that mean I can't have this item in the sims? It looks like this in sims 4 studio ibb.co/997PXz0 Also when I assign the mesh to the LOD 1-3 it doesn't show up. It only shows on LOD 0
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Post by mauvemorn on Jul 4, 2020 15:07:30 GMT -5
As I said previously, you need to do a number of things to a 3d model for it to become functional. You need to rig it so that it animates, make a proper uv_0 and edit textures for it to display them properly, transfer a uv_1 and vertex paint for it to morph. If you won't do all of that, the mesh will not work at all or properly.
The uvs are in the wrong place, the outfit is missing
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Post by cloudcake54 on Jul 4, 2020 15:12:03 GMT -5
As I said previously, you need to do a number of things to a 3d model for it to become functional. You need to rig it so that it animates, make a proper uv_0 and edit textures for it to display them properly, transfer a uv_1 and vertex paint for it to morph. If you won't do all of that, the mesh will not work at all or properly.
The uvs are in the wrong place, the outfit is missing
I don't quite understand what you are saying. I sorry if this annoys you. I've never done this before. I've looked up videos for it but what I do doesn't isn't the same in the video. I was watching this but she is using a shirt and I'm trying to do a hat but I don't know how to. I don't know how to rig and I don't really know what you mean with the uv_0 and uv_1. It's easier for me to learn something by seeing it and not reading it. I've even been reading from the meshing tutorials here and nothing seems to match what I'm doing. sims4studio.com/thread/662/index-studio-tutorials-online-manual
I just really need someone to do it and show me how they did it
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Post by mauvemorn on Jul 4, 2020 15:48:29 GMT -5
The process of making all mesh-based custom content is pretty much the same. It all should morph, animate and display texture. All of these things are done the same way regardless of the category. You should watch this video and try to understand why the author is doing what they are doing instead of trying to find a step-by-step guide because there is none specifically for hats. Instead of converting a hat, try making an outfit first since you already have a guide. Once you make it, you can check this blog for some in-depth info. As of right now it might be hard to understand it because it does not cover the most basic concepts of 3d modelling expecting you to already know it
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Post by cloudcake54 on Jul 4, 2020 16:04:50 GMT -5
The process of making all mesh-based custom content is pretty much the same. It all should morph, animate and display texture. All of these things are done the same way regardless of the category. You should watch this video and try to understand why the author is doing what they are doing instead of trying to find a step-by-step guide because there is none specifically for hats. Instead of converting a hat, try making an outfit first since you already have a guide. Once you make it, you can check this blog for some in-depth info. As of right now it might be hard to understand it because it does not cover the most basic concepts of 3d modelling expecting you to already know it Alright I will try to do that. I would just merge the hat and outfit as one piece but the hat part and the outfit have two separate textures so I'm not to sure how to do it
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