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Post by SAHS on Jul 9, 2020 11:58:40 GMT -5
I hope this is in the right place. I always have skewed my rigs by dragging bones around to make them taller, shorter, etc. while making poses, but the other day I thought dude, why not scale the whole rig (to be exact, I selected all bones below the head and scaled to Z axis to make taller or shorter). So it looks great in Blender, but doing this doesn't hold in game. The rigs revert to standard size, though otherwise in the same pose I put them. Is there a way to do it this way or must I return to moving the bones individually? And why aren't bones moved by scaling kept in the same positions?
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Post by SAHS on Jul 9, 2020 12:26:05 GMT -5
I just noticed there's a command "LocScale" and "LocRotScale." Sounds promising. I'm going to try that and see if it works. I really don't want to have to redo this multi-sim pose I spent all day on yesterday. :D Update: ...it didn't work.
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Post by simmerish20 on Jul 9, 2020 13:36:20 GMT -5
Doesn't work. I learned that the hard way, too (and couldn't find a way to fix the poses).
I think you can use special rigs of some sort for this, along with sim presets applied in CAS, but I've had troubles finding any. I think redheadsims has some for toddlers, and there could be more.
Tip for next time you decide to experiment: LocRot, then save the file before you do something you've never tried before and don't know the results of, so you don't accidentally ruin everything and have to start over.
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Post by SAHS on Jul 9, 2020 14:14:01 GMT -5
Yes, I use special rigs sometimes. I'm going to have to fiddle and hope I can copy a few poses onto preset rigs so I don't have to re-pose the presets.
Thanks for the response! I wonder what's different about the mechanics of moving them that way that causes the game to not register it. Alas.
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Post by simmerish20 on Jul 9, 2020 15:01:10 GMT -5
It works in Blender, so I'm guessing it has a purpose, but it probably doesn't work for the export into S4S.
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