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Post by LadyBug on Jul 9, 2020 18:39:14 GMT -5
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Post by lavsm on Jul 10, 2020 4:28:38 GMT -5
Hi, Looking at your file in set1-materialvariant, only the Burnt variant is set to 0, the Default for set1 is still 1. I think if you change both to 0 it should fix it. Your table looks so cute! Edit: I just checked in game, and it seemed to look correct after I changed it. I have highlighted the files that should be changed to 0 in both LODs:
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Post by LadyBug on Jul 10, 2020 5:35:34 GMT -5
Thank you so much! <3
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Post by menaceman44 on Jul 10, 2020 10:52:36 GMT -5
In the file you shared in your first post the package file still contains the shadow mesh of the original object. That's why the shadows of the wall and floor are being allowed through the object. Disabling the SSAO will fix this indoors even if the shadow mesh is not corrected BUT if you ever place this object outside the shape of the shadow it casts on the ground will be wrong.
It's also REALLY high poly. The little bits of cut paper on the top and the cutting mat would normally just be painted onto the surface and the stack of pink sheets would more than likely just be a big rectangle with the layers drawn on instead. Perhaps with a single meshed sheet on top. This isn't so much something to worry about for the LOD0 mesh but for the LOD2 mesh it really shouldn't be this detailed.
Please don't think I'm trying to be overly harsh here. I think your object looks really good and fits with the MAXIS style perfectly. These are just things to be aware of to make sure your objects don't take up too many resources and potentially slow the game down. I'm not very good at giving feedback without sounding rather blunt. Sorry.
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Post by lavsm on Jul 10, 2020 12:53:43 GMT -5
Oh, good catch menaceman44. I didn't think to check anything besides the SSAO setting.
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Post by asketo on Jul 11, 2020 18:13:55 GMT -5
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Post by LadyBug on Jul 16, 2020 17:19:38 GMT -5
Oh thanks a lot it’s very helpful! I’m still very new at blender, cc creating. I’ll fix that asap:)
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