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Post by hollycattus on Jul 15, 2020 5:00:41 GMT -5
So yeah i have frick up something but i don't know what exactly. I'm not blender guy but i know quite a lot about 3d graphic but process of doing object for ts4 was nightmare for me. I wanted to star with something relatively simple so i created lip piercing and after hours of troubleshooting i managed to import working object to s4s after that just to check is it working i saved it and pasted in ts4 mods file. Firstly i thought that it is invisible but oh boy i was wrong, it was flying around but somehow it is attached to head because it is following it (somehow). I I think that i have screw-up somethig in blender probably with physic(?) or it should be attached to rig but i didn't know about this. If it necessary i can record a video of my magic flying piece of jewellery.
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Post by simmerish20 on Jul 15, 2020 7:48:24 GMT -5
Check placement and weights in Blender. It should be weighted 100% to either the "b__LoLip__" or "b__R_LoLip__" so it follows the lower lip (I don't know which is the better one, but probably one of them).
If it's weighted to something else, you need to remove that assignment first.
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Post by hollycattus on Jul 15, 2020 8:41:17 GMT -5
Check placement and weights in Blender. It should be weighted 100% to either the "b__LoLip__" or "b__R_LoLip__" so it follows the lower lip (I don't know which is the better one, but probably one of them). If it's weighted to something else, you need to remove that assignment first. Do you mean it should be attached to vertex group "b_lo.." ? and what do you mean by saying "weighted 100% to"?
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Post by simmerish20 on Jul 15, 2020 9:30:35 GMT -5
About midway here it shows you how to assign weights to vertices in an accessory, and also a handy list of bones you can use:
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Post by hollycattus on Jul 15, 2020 11:06:26 GMT -5
I'm an idiot, i never actually used weight in blender and i didn't know that i actually need to paint it xd. I just added vertex group and i thought it was ready, blender is so different than 3dmax. I used previously blender only for creating object and exporting it to different software like unity/unreal engine. To anyone that had same issue you just to need select appropriate vertex group change mode to weight paint and paint object until is red. Thank you simmerish20 for video tutorial (when i searched for it i couldn't find anything like this) but i manage to solve my problem by myself .
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Post by simmerish20 on Jul 15, 2020 11:50:55 GMT -5
When you paint it I think it's supposed to be green, not red.
(Personally I don't use the weight painting method, I just mark the vertices and assign the weights manually in the "Object Data" settings (looks like triangle), which works fine. The only issue I've had is linking it to the rig when I'm working with for instance an imported OBJ mesh, but I've found a way to go around that).
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Post by s1mmer on Feb 26, 2023 9:04:26 GMT -5
hey im having the same issue could someone talk me through how he fixed it im so confused lol
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