Hi.
1). Do not join the body with the garment until you make the later fully functional. The uvs and weights never transfer right. Delete the whole body;
2). When looking for the item to use as a reference for weight, choose the one that is closest to yours in length . It seems you have chosen something a lot longer than your dress. For uv_1 transfer ideally you want something that has as little sculpted details as possible, can be a lot longer than your garment but not shorter
3). You garment is unnecessary high poly. The more dense the wireframe, the worse the result of the weight transfer will be because ea garments are low poly.
4). Dresses must be vertex painted differently
- in Edit mode select one face on the dress, press Ctrl L, then Ctrl I, then Delete - faces;
- if you have Dine out expansion pack, clone yfBody_GP03DressFlower. If not, clone yfBody_DressGranny for weight transfer and yfBody_EF18DressBelted for uv_1;
- append the dress in the scene, join all meshgroups. Select you dress, add Data transfer modifier, set it like this with appended dress as Source object, apply
- select the appended dress, Shift-select yours, switch to weight paint, choose Transfer weights. Set it like in the pic, then choose Clean and Limit total;
- vertex paint the dress like this
Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation.
00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc).
Start by choosing 00FF00 and Paint - Set vertex color
1). Disable Limit selection to visible;
2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone;
3). Enable sync;
4). Press B and deselect legs;
5). Switch to Vertex paint and enable Face selection masking for painting;
6). Type in 3FFF00;
7). Paint - Set vertex colors;
8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors
- append the body, delete all parts of it covered by clothing, join, set 0000 for a cut number;
- clone DressPanels, import the blend there
Thanks) I did everything right, sort of. But the grid is still a problem