|
Post by greyzonesims on Jul 28, 2020 15:57:15 GMT -5
Hey! I received an anonymous ask on my tumblr today that said this:
Hi! I recently downloaded your toddler bedroom collection (which is gorgeous) but the art prints are broken in my game? They come up as purple tiles with green question marks on them. Is there a separate mesh I needed to download?
The art print in question is just a recolor of the base game kid art (the dinosaurs, etc) so they shouldn't need any other mesh or pack. I've never seen this glitch myself, and the prints work fine in my game when I tested them. Any ideas?
|
|
|
Post by Feyona on Jul 28, 2020 17:41:23 GMT -5
Share hour files and ask that user for the pictures. Did you check your recolors in the game? Usually you see thus error when the textures are incorrect size. They have to be a power of 2 (256x256, 256x512, 512x1024 and a combination of these numbers). One pic]xxl difference and you will see a question mark.
|
|
|
Post by greyzonesims on Jul 29, 2020 14:16:55 GMT -5
Share hour files and ask that user for the pictures. Did you check your recolors in the game? Usually you see thus error when the textures are incorrect size. They have to be a power of 2 (256x256, 256x512, 512x1024 and a combination of these numbers). One pic]xxl difference and you will see a question mark. They were anonymous so I'm not sure how to ask for pictures. That's what I heard... They look 100% fine in my game (I've tested them a second time) so I'm not sure what's happening for this player. Here's the file: simfileshare.net/download/1963119/
|
|
|
Post by lavsm on Jul 31, 2020 0:11:51 GMT -5
I tried to look at your file but I am pretty stumped. Your painting looks normal in my game close-up, but when I start to zoom out it glitches out as shown in the first picture. I thought it might be because your texture has an alpha when it doesn't require one, but deleting it didn't help. Then I tried making my own test recolor of the dinosaur painting. It looks fine if I make the texture at the default 256 px size, but when I added a 500 px texture like in your file I get the same problem (second pic)! I don't know what would cause this issue though. I even tried resizing the normal and spec to match the larger texture but that made no difference.
|
|
|
Post by simmerish20 on Jul 31, 2020 13:39:19 GMT -5
Try 512 px instead of 500 px.
Textures have to be in the power of 2, and you easily figure them out by doubling from the last number, so (1), 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc. (but TS4 usually stops there even for HQ). Remember 2 and that you're supposed to always double it (2x2=4, 4x2=8, 8x2=16, 16x2=32, etc.). You can combine them in a 1x1, 1x2 or 2x1 pattern (example: 256x256, 256x512 or 512x256)
Any other sizes for texture files will cause errors in the file.
Any diffuse/specular/shadow/etc. textures follow this rule, but some things like TS4 thumbnails don't (they have other very spesific sizes to follow). This is true across all the Sims games, at least from TS2 and up, and is very much used in gaming.
|
|
|
Post by lavsm on Jul 31, 2020 16:59:48 GMT -5
Oh wow, I can't believe I didn't realize the texture wasn't doubled! My brain feels like scrambled eggs lately. :-[
|
|