Post by KawaiiOkami on Aug 1, 2020 23:27:19 GMT -5
So I textured my model using various image texture nodes and materials to create a nice looking effect in Blender 2.8.
My dilemma is that I want to export the model's materials with all of the settings I adjusted into one png texture file. This way I can add the texture file in sims 4 studio when I create the mesh. Does anyone know how to achieve this?
The game uses only diffuse textures. It would be impossible for machines to render the nodes for every single item. The only solution is to bake the map as mentioned above,
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
Okay. So I managed to bake the texture, but now it's showing up super dark instead of it's sliver color
Hi To bake metallic (glossy) texture, you'll need an environment or something to reflect on the texture. In real life, if you look at a reflective surface (like a mirror) in a completely white room, the mirror will have a white surface. So, in order to bake the reflects, you'll need to set up some squares and shapes and light so your object has something to reflect, or you can set up an environment texture in world nodes with an hdri picture. If you don't know how, it is well explained in this thread: community.secondlife.com/forums/topic/341625-blender-is-it-possible-to-bake-textures-as-they-appear-in-rendered/
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