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Post by KawaiiOkami on Aug 1, 2020 23:27:19 GMT -5
So I textured my model using various image texture nodes and materials to create a nice looking effect in Blender 2.8. My dilemma is that I want to export the model's materials with all of the settings I adjusted into one png texture file. This way I can add the texture file in sims 4 studio when I create the mesh. Does anyone know how to achieve this?
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Post by sigma1202 on Aug 2, 2020 0:44:06 GMT -5
You need to bake the materials into a texture map, just follow the first 3 minutes of this tutorial
When you need to input the resolution write x:2048 px y:4096 px, you also have to have your object already UV unwrapped before baking
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Post by Feyona on Aug 2, 2020 10:27:48 GMT -5
The game uses only diffuse textures. It would be impossible for machines to render the nodes for every single item. The only solution is to bake the map as mentioned above,
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Post by KawaiiOkami on Aug 3, 2020 1:41:32 GMT -5
Okay. So I managed to bake the texture, but now it's showing up super dark instead of it's sliver color
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Post by Syboulette on Aug 3, 2020 2:21:57 GMT -5
Okay. So I managed to bake the texture, but now it's showing up super dark instead of it's sliver color Hi To bake metallic (glossy) texture, you'll need an environment or something to reflect on the texture. In real life, if you look at a reflective surface (like a mirror) in a completely white room, the mirror will have a white surface. So, in order to bake the reflects, you'll need to set up some squares and shapes and light so your object has something to reflect, or you can set up an environment texture in world nodes with an hdri picture. If you don't know how, it is well explained in this thread: community.secondlife.com/forums/topic/341625-blender-is-it-possible-to-bake-textures-as-they-appear-in-rendered/
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Post by KawaiiOkami on Aug 14, 2020 7:46:43 GMT -5
I feel like I'm super close to finishing this project. I just have no idea how to get rid of the large amount of noise when I bake the texture in cycles. Any help would be appreciated
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Post by Syboulette on Aug 14, 2020 10:07:10 GMT -5
You need to change the sampling value. Go to Render tab > Sampling and increase the value of Samples: Render. I usually put 1000 for a 1024px texture map it's enough
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Post by KawaiiOkami on Aug 14, 2020 16:20:31 GMT -5
That really made a world of a difference! Thanks for your help
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