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Post by Syboulette on Aug 10, 2020 1:56:36 GMT -5
Hi everyone. This is the first time I'm posting for a question... but I tried everything and I'm stuck ^_^' I'm making a stove for my new kitchen set. I've cloned a basegame stove and remeshed it completely, I assigned the weights and vertex groups and updated the rig in S4S. But ingame, only the glass of the stove open when baking, not the door nor the rack. Can you see what did I do wrong ? Screenshots: - Weights assigned- Rigs in S4S- Ingame render
S4S - PackageThank you
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Post by mehrlicht on Aug 10, 2020 2:34:34 GMT -5
Unfortunately I am not able to help you, but just wanted to say that I adore your kitchen, with the pure lines and a beautiful design. This is a jewel. I hope that you will share it after fixing your issue.
Good luck!
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Post by Syboulette on Aug 11, 2020 12:57:20 GMT -5
Well thank you ! This will be uploaded on TSR when it will be finished... IF I finish it... ^_^'
Anyone else having a clue before I restart my mesh keeping the EA proportions ? (:'()
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Post by Syboulette on Aug 12, 2020 7:32:17 GMT -5
I finally found the issue by myself For later purpose if anyone is stuck and read this one day: I had change the shader to counter so the color/shine matched my counters but it appears that it keeps the animation from running. Changing back to phong settle the issue (creating another question: how will I match with the rest but that is another problem for another day 8) )
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