hicollection
New Member
https://hi-collection.tumblr.com/
Posts: 6
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Post by hicollection on Aug 10, 2020 6:08:17 GMT -5
hi, everyone i am tait and i am working on a new item as part of a new collection i am doing. the item i am working on specifically is following sliders but still floating off the face i know its probably a simple fix but i cant work out what ive done wrong or not done. i have looked at other threads and done everything on them but still no fix. here are some screenshots of the item i have removed the texture so i dont show what the item is sorry. it is supposed to be sitting on the nose tip. thank you in advance for any help.
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Post by mauvemorn on Aug 10, 2020 7:17:20 GMT -5
Hi. Morphing is handled through deformer maps, not weights ( unless in breast area). You need to make the head ( make sure it is the head, not the mouth area ) visible and selectable, select it, Shift-select the nose patch, switch to Weight paint, choose Transfer weights and set it like in the pic, then Clean and Limit total. "
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hicollection
New Member
https://hi-collection.tumblr.com/
Posts: 6
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Post by hicollection on Aug 10, 2020 7:55:36 GMT -5
Hi. Morphing is handled through deformer maps, not weights ( unless in breast area). You need to make the head ( make sure it is the head, not the mouth area ) visible and selectable, select it, Shift-select the nose patch, switch to Weight paint, choose Transfer weights and set it like in the pic, then Clean and Limit total. " ok i have done that and the same thing is still happening if you want i can send the file over if that would help i probably messed up
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Post by mauvemorn on Aug 10, 2020 9:23:00 GMT -5
Yes, please send both the blend prior to import and the package
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hicollection
New Member
https://hi-collection.tumblr.com/
Posts: 6
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Post by hicollection on Aug 10, 2020 9:38:46 GMT -5
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Post by mauvemorn on Aug 10, 2020 11:00:48 GMT -5
If you were to select any vertex, you would see that the sum of weights of each vertex group does not equal 1. I thought it was a nose patch or something like that and it needs to move with the covered area, but since this is a butterfly, you can just assign the whole thing to one or two vertex groups. Assign it to b__CAS_NoseArea__ and b__CAS_NoseTip__ with 0.5 for each. You should also create a proper uv_1 map and then weld all uvs so that the butterfly moves with the tip of the nose when you make it longer but not when you make it wider. And you should vertex paint the mesh. Never use make blank button. It removes the files from the package thus disrupting it and causing all types of issues. new blend and package files
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hicollection
New Member
https://hi-collection.tumblr.com/
Posts: 6
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Post by hicollection on Aug 10, 2020 11:28:51 GMT -5
If you were to select any vertex, you would see that the sum of weights of each vertex group does not equal 1. I thought it was a nose patch or something like that and it needs to move with the covered area, but since this is a butterfly, you can just assign the whole thing to one or two vertex groups. Assign it to b__CAS_NoseArea__ and b__CAS_NoseTip__ with 0.5 for each. You should also create a proper uv_1 map and then weld all uvs so that the butterfly moves with the tip of the nose when you make it longer but not when you make it wider. And you should vertex paint the mesh. Never use make blank button. It removes the files from the package thus disrupting it and causing all types of issues. new blend and package files thank you so much
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Post by mauvemorn on Aug 10, 2020 11:31:43 GMT -5
Mmm, does the package show up in your CAS? I tried checking and it did not, don't know if my game is tripping but the package is in mods and I removed all tags in CAS
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hicollection
New Member
https://hi-collection.tumblr.com/
Posts: 6
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Post by hicollection on Aug 10, 2020 14:44:29 GMT -5
Mmm, does the package show up in your CAS? I tried checking and it did not, don't know if my game is tripping but the package is in mods and I removed all tags in CAS it worked fine for me thanks again
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Post by mauvemorn on Aug 10, 2020 17:53:30 GMT -5
UGH my apologies, I vertex painted the mesh with the wrong color. It should be 007f00
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