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Post by AlainBM on Aug 11, 2020 11:25:18 GMT -5
Hi! I made an interaction for the sims to buy a new kind of medicine on the computer, so I cloned the "purchase_medicine" Interactioin (ID:105670), and then I found the line where I have to put the object I want to be bought:
<L n="purchase_list_option">
<V t="specific_items">
<U n="specific_items">
<L n="item_list">
<T>67359<!--bottleMedicine_EP01GENbottleMedicine (Medicine)--></T>
</L>
</U>
</V>
</L>
But here's the thing, that tuning (67359) doesn't exist, I can't find it on the Extract Tuning... option. So, I thought that might be the ObjectTuning of the Medicine bottle (it should show up, but hey...), so I located the object, but nop, that's not the tuning id, the tuning ID of the Medicine bottle is 105657. After that I change that code and put the ObjectTuning Id of the Medicine bottle insted to see if it works:
<L n="purchase_list_option">
<V t="specific_items">
<U n="specific_items">
<L n="item_list">
<T>105657<!--bottleMedicine_EP01GENbottleMedicine (Medicine)--></T>
</L>
</U>
</V>
</L> But it's not working, so can you guys tell me what's that tuning (67359), and how can I create it to make my interaction work? Or if there is another way to create this interaction?
Thanks♥♥♥♥
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Post by MizoreYukii on Aug 11, 2020 12:41:25 GMT -5
I really, really need to get that tutorial done. Second time I've explained this today, lol! xD The 67359 is the object definition hexadecimal (the instance) turned into a decimal. Use the Hash Generator under Tools to reverse it by placing it in the Decimal spot and it will spit out a hexadecimal right below it. You can also reverse that process of course for your custom object by putting the instance in Hexadecimal and it will spit out the Decimal above it.
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Post by AlainBM on Aug 11, 2020 13:02:52 GMT -5
MizoreYukii 2nd time? lol!! Thank you so much!!! You are a genius!!❤❤❤
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