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Post by 0xAF on Aug 18, 2020 2:11:48 GMT -5
any chances to get x64 build in future releases? I'm trying to merge all CC that I use and it hit the limit of 2GB file size game now is x64, so no need to stick on 32bit anymore
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Post by Feyona on Aug 18, 2020 3:18:46 GMT -5
For your information, there are users who still have 32bit systems and aren't able to upgrade their computers. So there is a need to cater to ALL users.
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Post by 0xAF on Aug 19, 2020 1:30:35 GMT -5
is a problem to compile both versions? all software makers do that w\o problems.. S4S written on NET right? there is no problem to compile x64 at all plus x64 little faster I don't demand, but most users have a x64 system, why they cant get some speedups?
thanks for all your work anyway!
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Post by 0xAF on Oct 6, 2020 6:17:00 GMT -5
hey! how about splitting merged packages by 2GB size limit? like output.package (specified output file name) output_2.package (auto generated file name) output_3.package output_4.package output_etc.package
for now hitting 2GB file size looks like a bug...
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Post by mickcasanova on Jan 18, 2022 18:22:46 GMT -5
I realize this is an old thread, but it needs to be mentioned again. 64bit is needed. It's really an empty argument that there are still users with 32 bit especially since EA has already dropped support for 32 bit. They can still use the version that works with the Legacy version since they can't run anything else anyway. Besides, people with 32bit can't even take advantage of the features since they can't access them in Sims 4 anyway. EA dropped support in 2019. It's time we moved forward I think.
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