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Post by honeythecreator on Sept 7, 2020 23:15:25 GMT -5
I made a dress today and I'm really satisfied with it (with much credit going to everyone here who helped me) but when I test it in game I noticed small holes on the sides as well as the ruffled trim. I believe this was a result of me deleting some faces of my nude (lingerie) mesh that were covered by my MD mesh Pictures Unfortunately sfs is down so I can't post the .blend or .package
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Post by mauvemorn on Sept 8, 2020 3:13:27 GMT -5
Hi. No, these are holes in the dress. When exporting the garment from MD, use Weld option or Remove doubles in Blender. You can still use Remove doubles unless you used Decimate modifier
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Post by honeythecreator on Sept 8, 2020 13:10:21 GMT -5
Hi. No, these are holes in the dress. When exporting the garment from MD, use Weld option or Remove doubles in Blender. You can still use Remove doubles unless you used Decimate modifier Hi! This helped with a few of the bigger holes but I took a second look in game, blender and sfs and noticed they were still there. Do you think merging vertices will help? Here's the .blend and .package via mediafire
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Post by mauvemorn on Sept 8, 2020 14:23:50 GMT -5
- enable sync, select all parts of the garment; - switch to Edge select, Select - Select boundary loops; - Shift-Alt-click on the top and bottom loops to deselect them - Remove doubles with Merge distance set to 0,003; - select the dress again, boundary loops, you'll see that there is one hole left, select that one edge that is causing it and Delete - dissolve edge
Do not use Make blank button. It removes maps from the file thus disrupting it and causing all type of issues. Import these but you should make a proper ones, at least specular. Put shiny tights under the dress in CAS to see why
Also, vertex paint the skirt like this, it will morph better The dress is not vertex painted, it will not morph properly anywhere but breast Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors
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Post by honeythecreator on Sept 8, 2020 14:48:06 GMT -5
- enable sync, select all parts of the garment; - switch to Edge select, Select - Select boundary loops; - Shift-Alt-click on the top and bottom loops to deselect them - Remove doubles with Merge distance set to 0,003; - select the dress again, boundary loops, you'll see that there is one hole left, select that one edge that is causing it and Delete - dissolve edge
Do not use Make blank button. It removes maps from the file thus disrupting it and causing all type of issues. Import these but you should make a proper ones, at least specular. Put shiny tights under the dress in CAS to see why
Also, vertex paint the skirt like this, it will morph better The dress is not vertex painted, it will not morph properly anywhere but breast Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors The google drive link for the make blank section you typed doesn't work
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Post by mauvemorn on Sept 8, 2020 14:56:47 GMT -5
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Post by honeythecreator on Sept 8, 2020 15:09:45 GMT -5
Sorry for burdening you again, that link works and I just downloaded the zip. How exactly do I use these templates?
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Post by mauvemorn on Sept 8, 2020 17:51:16 GMT -5
You import the corresponding ones in s4s instead of shadow, specular and normal maps. Shadow and specular come in 2 versions: the default sizes (diffuse and shadow maps 1024x2048 pixels, specular 512x1024, normal depends on the item, but the one i added will work for anything since is is blank) and HQ compatible ( double the size basically). If my memory serves me well, i named all default ones as ____1024x2048, even the specular, but check that just in case. The specular mask will be imported automatically
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Post by honeythecreator on Sept 8, 2020 18:05:04 GMT -5
You import the corresponding ones in s4s instead of shadow, specular and normal maps. Shadow and specular come in 2 versions: the default sizes (diffuse and shadow maps 1024x2048 pixels, specular 512x1024, normal depends on the item, but the one i added will work for anything since is is blank) and HQ compatible ( double the size basically). If my memory serves me well, i named all default ones as ____1024x2048, even the specular, but check that just in case. The specular mask will be imported automatically I just tested my dress in game and the holes on the side are closed. It's just the ruffled bottom that's giving me issues still Edit: In s4s it shows the holes still on the sides Here is the updated .blend file
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Post by mauvemorn on Sept 9, 2020 16:00:53 GMT -5
You need to remove doubles between the ruffle and the skirt, too. There's still that one hole which you can fix by dissolving the edge at the middle Also, the fact that the ruffle is vertex painted by a different color than the skirt amplifies that split. You need to paint it starting from mid pelvic bone or so, so that where the gap between legs starts, the garment morphs in accordance to robe variation of dmaps, not skin-tight.
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Post by honeythecreator on Sept 9, 2020 21:19:03 GMT -5
You need to remove doubles between the ruffle and the skirt, too. There's still that one hole which you can fix by dissolving the edge at the middle Also, the fact that the ruffle is vertex painted by a different color than the skirt amplifies that split. You need to paint it starting from mid pelvic bone or so, so that where the gap between legs starts, the garment morphs in accordance to robe variation of dmaps, not skin-tight. When Good news! My dress now works perfectly but from below my sim is practically gone because I deleted the nude (lingerie) that was covered by my MD mesh. Here is a photo, do you know an easy fix?
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Post by mauvemorn on Sept 10, 2020 7:38:09 GMT -5
Just delete the legs and get new ones. - Select a few faces on the legs, press Ctrl L to select the rest, Delete - Faces( - Unfold rig, make bottom selectable (cursor icon next to the eye icon), select it, press Shift D, then Esc, then delete the groin, not as much as previously; - select the bottom.001, Shift-select the dress, Ctrl J to join; - check uv_0
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Post by honeythecreator on Sept 11, 2020 6:41:36 GMT -5
Just delete the legs and get new ones. - Select a few faces on the legs, press Ctrl L to select the rest, Delete - Faces( - Unfold rig, make bottom selectable (cursor icon next to the eye icon), select it, press Shift D, then Esc, then delete the groin, not as much as previously; - select the bottom.001, Shift-select the dress, Ctrl J to join; - check uv_0 OMG I swear its like every time I fix something another problem arises I just tested this trick on the dress and it worked amazingly! But when I tried it on a sim with a larger body preset, I get clipping on the back of the thigh (pic here)
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Post by mauvemorn on Sept 11, 2020 10:36:17 GMT -5
Can't check right now, did you use Nearest face intrrpolated when transferring uv_1 and weights? If yes, share the updated blend please
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Post by simpossum on Sept 11, 2020 12:36:56 GMT -5
I too have had these butt clipping issues, even if the butt mesh section is not in my skirt mesh. The game insets the default nude mesh under it. When sims undertake extreme movements like dancing or yoga, I get butt and leg clipping. I'd like to know how I can possibly stop this clipping.
From your image, I suggest moving the clipped area of the dress mesh out a bit and away from the default butt. My butts clip like that also if my skirt mesh is too close to the default butt.
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