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Post by dottoraqn on Sept 8, 2020 19:05:06 GMT -5
Hi all! I couldn't find the exact type of glasses I wanted, so I decided to make them. After following numerous tutorials, which helped a ton, I've come to a problem that googling hasn't been able to fix. Whenever I load in the mesh, the lenses from whatever glasses I based the mesh off of seem to stick around. I thought it was something with the Specular texture, but replacing that does nothing but turn the glasses a different color. I have the lenses in my mesh and they're the correct number in CAS tools in blender, so I'm really unsure of whats going on. I looked through the Shadow tutorial from FAQ, but this seems to be model related. The lenses for the circular steampunky glasses also don't appear to show up. Package, mesh, texture png all located here: drive.google.com/drive/folders/1Fp84QoWoAJH7rjcW6dUSPvAKMbDDYooZ?usp=sharingThank you for any advice you can offer!
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Post by mauvemorn on Sept 9, 2020 16:13:47 GMT -5
Hi. CAS items are not made the same way Biuld&Buy objects are. Clone glasses, export the blend and study it. There is a rig in the scene which should remain there. The cut system is also different. A CAS item should have a uv_1 map and be vertex painted to morph. It also should be rigged to follow animation of the character. While all CAS items have unique textures, the uv space is the same, meaning you need to put uvs in the space meant for glasses and make sure the frame's uvs do not overlap with lenses. You should also not add texture anywhere beyond the space meant for glasses or it will appear on other items.
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