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Post by shaidelier on Sept 13, 2020 0:07:40 GMT -5
Hello. So I am having holes again to my creation. Here is what the top looks like: I applied my leanings in my previous thread that I created because I somehow have the same issue. BUT... I picked a basic tank top as the reference. I am guessing it's because of that ( because it does not have the ribbon tail like what I created). Is there a way to fix it? I don't have all of the packs ( in case you suggest that I picked another one). Thank you so much in advance!
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Post by mauvemorn on Sept 13, 2020 4:18:10 GMT -5
Hi. Please before copying the link to the picture, RMB-click on the image and choose something like Open image so that it would be opened directly, otherwise it does not show up and we cannot copy-paste it for some reason, I have to go in the BBcode edit to select it and only mods and admins can do it, so Anyway, no, the reference is not a problem. The less sculpted details the reference has, the better. If you transferred the weights and uv_1 with Nearest face interpolated, then there's not much you can do. Try putting the rig in the similar position and manually editing weights. If it won't work, try making that edge loop that is poking out smaller. You should always be conscious of that armpit area and try to make sure that nothing is loose or hanging there because you will have difficulties rigging and making a uv_1
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Post by shaidelier on Sept 13, 2020 4:59:01 GMT -5
Hi. Please before copying the link to the picture, RMB-click on the image and choose something like Open image so that it would be opened directly, otherwise it does not show up and we cannot copy-paste it for some reason, I have to go in the BBcode edit to select it and only mods and admins can do it, so Anyway, no, the reference is not a problem. The less sculpted details the reference has, the better. If you transferred the weights and uv_1 with Nearest face interpolated, then there's not much you can do. Try putting the rig in the similar position and manually editing weights. If it won't work, try making that edge loop that is poking out smaller. You should always be conscious of that armpit area and try to make sure that nothing is loose or hanging there because you will have difficulties rigging and making a uv_1 Okay, noted. So you mean I should not transfer weights with Nearest face interpolated? Anyway, i did the manually editing weights and it did not work.
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Post by mauvemorn on Sept 13, 2020 5:35:04 GMT -5
No, you SHOULD always transfer with Nearest face interpolated. What you should not do is make clothes with loose armpits or anything hanging in front of shoulders because clipping will be inevitable
Like, the part that is clipping is in a different place originally, right? Since it is in a different place, it is affected by different vertex groups or/and weighted differently than what it is clipping in. If you will try to match these weight, regardless for what part, they will not behave properly in any other situation. So the solution is to, if possible at all, either manually edit the mesh/weights to minimize clipping or accept it and not do clothing like this again.
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Post by shaidelier on Sept 14, 2020 8:37:39 GMT -5
No, you SHOULD always transfer with Nearest face interpolated. What you should not do is make clothes with loose armpits or anything hanging in front of shoulders because clipping will be inevitable
Like, the part that is clipping is in a different place originally, right? Since it is in a different place, it is affected by different vertex groups or/and weighted differently than what it is clipping in. If you will try to match these weight, regardless for what part, they will not behave properly in any other situation. So the solution is to, if possible at all, either manually edit the mesh/weights to minimize clipping or accept it and not do clothing like this again.
Ohh really... thanks!
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