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Post by buffyy on Sept 13, 2020 20:37:31 GMT -5
I'd please like some help on this, because it's confusing me, and I'm not really sure how to go about fixing it. I've tried messing around with weight paint but it doesn't seem to fix it. My Gallade outfit looks fine in Blender and S4S, but once I put it into CAS or have a sim wear it... Yes, admittedly a funny error (if you're like me and find this type of thing humorous) but an error nonetheless and I'd like to get it fixed, any help is appreciated!
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Post by mauvemorn on Sept 14, 2020 1:08:43 GMT -5
Hi. Can't check the file right now but these type of error happens when you introduce new bones in the package. In your case the bones are most likely skirt bones If you mesh is made of one meshgroup: 1). either clone a DressPanels andimport your outfit there; 2). or delete skirt bones like this [/div]- Add Armature modifier unless it is already added, Assign rig; - Click on the small + button, type in skirt, select each vertex group and delete it with the big - button to the right; - Switch to Weight paint, click on Normalize all, uncheck Lock active. Do it for all lods if you already made them If your garment does not have skirt bones or is made of multiple meshgroups, I'll take a look at the file later
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Post by buffyy on Sept 14, 2020 12:10:33 GMT -5
mauvemorn Went ahead and followed your steps, seems to have helped a little since the um... error is now smaller instead of going halfway across the screen. Since I'm trying to get it fixed entirely it'd be so appreciated if you could look at the files when you're able and guide me on how to fix this. Thanks for your time!
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Post by mauvemorn on Sept 14, 2020 14:01:47 GMT -5
The garment you cloned is made of 2 meshgroups. The blend you imported has only one meshgroup. The game does not like that and can give these type of distortions All outfits for feminine frame that come with foot bones are made of 2 meshgroups for a reason i can't quite understand ( for masculine frame there's only 1, nothing in the region map, shaders are the same ). Anyway, you can do 2 things: - separate fingers into a new meshgroup and assign a cut number 0001 to it. However, by doing so you will be introducing new bones to that second meshgroup; - another thing you can do is delete foot and toe bones, influence the foot area with the calf vertex group, clone a lingerie set, and import the blend there. That would work only with this type of mesh, not on a regular one with human feet
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Post by buffyy on Sept 14, 2020 17:43:27 GMT -5
The garment you cloned is made of 2 meshgroups. The blend you imported has only one meshgroup. The game does not like that and can give these type of distortions All outfits for feminine frame that come with foot bones are made of 2 meshgroups for a reason i can't quite understand ( for masculine frame there's only 1, nothing in the region map, shaders are the same ). Anyway, you can do 2 things: - separate fingers into a new meshgroup and assign a cut number 0001 to it. However, by doing so you will be introducing new bones to that second meshgroup; - another thing you can do is delete foot and toe bones, influence the foot area with the calf vertex group, clone a lingerie set, and import the blend there. That would work only with this type of mesh, not on a regular one with human feet I did the second one- worked perfectly! Thanks so much again for all your help. I'll keep these things in mind as I keep making mods!
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