Post by mauvemorn on Sept 16, 2020 14:39:21 GMT -5
Hi. In 2.76+ versions of Blender the weight transfer process differs a bit Select the reference, shift-select the helmet, switch to weight paint, choose transfer weights, and set it up like in the pic. Then use Clean tool and Limit total
Also, this is the oddest topology I've ever seen... what's up with that
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