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Post by luciems on Sept 17, 2020 17:40:16 GMT -5
Oh my goodness, I caused quite a ruckus in here! My apologies! The information about windows and doors came from a reliable creator at TSR and when I checked notes on some of Mutske's items, it said its has been updated on 15th September 2020. I was super excited to share this will you all as I know we are all itching to be able to see through windows again. It wasn't till this morning when I actually checked it in my game just to find out the glitch is still there. I do apologize if this upset anyone, I meant no harm. You said that ALL windows and doors are updated on TSR which was wrong and false information. Next time you read or hear something make sure to check first if it is true because posting false information here on the sensitive matter can lead to unnecessary disappointment and discussions. As I said, the information came from a very trusted and reliable creator on TSR. I agree, I should have checked it myself before I posted in here but hey, we live and we learn. There is no need to overreact to this, my initial post came from a good place and I do not appreciate you grilling me over this and your quite a hostile attitude. As mentioned in my previous post, I meant no harm and sincerely apologise to anyone who might have found the post disappointing.
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Post by szanne7000 on Sept 17, 2020 17:45:47 GMT -5
I did and they still don’t work. The ones on TSR that I have say they’re updated (like Mutske’s) but when you redownload and install them they still don’t work. yup, I just spent the whole morning removing all my CC doors, windows and arches. I then organized and updated based on the notes from the creators at The Sims Resource, [like the Mutske doors, windows and arches]. Then I went into my game and those updated doors, windows and arches are not showing up correctly either. Additionally, some of the Maxis doors don't work all that well either. I am noticing a thin, clear space above some of the doors. I apologize if anyone thought I was referring to TSR - I was not. TSR is working on their own fix for their creators' build sets (windows/doors/arches/anything else that uses a cut out). There will likely be an announcement once they have done a site-wide update. For now, the one forum discussion there that I could find suggested being patient and waiting. ~~~~~~~ The build sets I was referring to are those that have been posted to this thread: forums.thesims.com/en_US/discussion/980785/broken-updated-mods-cc-sw-jb-sept-2020/p1Please scroll down the page (page 1) until you reach the Broken CC/Updated CC/Updated Doors and Windows post about half way down. If you do not want to go there, here are direct links to the three (3) creators I know have updated their sets: Mincsimswww.mincsims.com/She is updating this thread: www.mincsims.com/45TheSimmer40thesimmer40.tumblr.com/He has this update thread with links to his updated sets: thesimmer40.tumblr.com/day/2020/09/12/TheJim07modthesims.info/modthesims.info/member.php?u=654378This is the sorted list of his build sets (all updated): modthesims.info/browse/ts4/408/?showType=1&u=654378~~~~~~~ Most creators that make a lot of build sets are waiting on Sims4Studio for a batch fix. It is why the other thread is asking for direct links to cc build sets so that Andrew can test his work on a variety of custom content items. sims4studio.com/thread/17679/post-patch-related-issues-batch?page=1
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Post by Cidira on Sept 17, 2020 18:44:46 GMT -5
Having a) actually read the explanation of what CC creators have do to in order to update their windows and doors, and b) also understood it, I don't believe there's anything EA could do that would stop CC windows and doors from needing an update in order to work with the new wall cutout system except to remove the cool new feature that they changed the system for and revert the system... which would be absurd.
Expecting EA to never do anything that makes custom content need an update is also (staggeringly) absurd. The only thing they could possibly do to make all existing CC always be fine as-is, and never again need an update -- even just to eliminate things outright breaking, let alone to eliminate updates to upgrade things from 'still works but doesn't do any of the new stuff' to 'has the new features too' -- would be to stop adding any new content or functionality to the game that interacts with any existing content or functionality any differently than what's already there. In other words, they'd basically have to stop adding new stuff.
(You could forget all about ever getting better babies, for example, because right now babies don't use skintones. Any meaningful upgrade to them means that either skintones will need to have baby textures added, or they'll need some kind of update to make sure baby textures and skintones correlate in a sensible way, or something along those lines. Then there are all the existing CC cribs that are deco -- being just deco, they won't break, but they also won't actually have any crib functions without an update, because the game doesn't know the difference between a deco crib cloned from a shrub and an actual in-game shrub.)
If you want to play a Sims game that definitely isn't going to have any more updates that break existing CC, you can play one of the ones that they're not updating anymore.
Returning to the issue of the EA doors and windows with no cutouts and whether it means they could make existing CC cutouts work, the thing that has changed is that windows and doors used to contain an image that represented the wall cutout, and now they contain a set of coordinates instead. Just as existing CC windows and doors need someone to find the correct coordinates for each mesh and add them to the file (this is what they are creating the batchfix to do), someone also had to do this for all the existing EA windows and doors. The simplest explanation for the broken items is that they missed a couple (this may even be confirmable in S4S). After all, there are dozens. Adding coordinates to a couple of EA items that didn't have them isn't going to give coordinates to CC windows and doors; they'll still need to be changed to use the new method.
In the meantime, while the S4S folks work on the batchfix, what's actually happening in our games?
Players can't see through CC windows and doors.
That's all.
Sims can still walk through doors with no wall cutouts. Windows with no cutouts still light up rooms. The game doesn't crash due to a lack of wall cutouts. If you want to play, then as long as you can live with either the lack of wall cutouts or the less than perfect wall cutouts of the method I linked on the previous page of this thread, you can play.
Seriously, is the misconception that you genuinely can't play while you have CC windows and doors in your Mods folder that haven't been updated that widespread? I'd seen a few people complain about not being able to play, but I thought they just wanted to do something that relied on CC windows and doors being pretty and were disappointed enough that they couldn't that they didn't feel like doing anything else.
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Post by CoffinFit on Sept 18, 2020 1:39:21 GMT -5
I'm pretty sure the only reason they work is because I never touched the cutouts. Or maybe it was because I just cloned them from the original door sand removed the door bit and sounds associated with them. So if the doors from that pack work with the new patch it would stand to reason that the arches would too. I could be wrong though. But this bug is effecting doors as well as windows? Hmmmm I thought it was just windows. I still don't have my CC put back into my mods folder so I haven't tested anything yet but I do know the few windows I have made are all borked pretty hard. I didn't even think about the doors. Edit: Accidentally quoted the wrong thing. Sorry.
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Post by Rochelimit on Sept 18, 2020 12:06:50 GMT -5
I heard that some of the non-CC Windows from Get Together are broken as well? Is it true? That sucks though, because I'm currently not playing any Sims 4 just because I don't want to be upset at the windows issue.
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Post by Nebula_Nebulosa on Sept 18, 2020 12:21:39 GMT -5
I'm still asking if someone knows a threat/post in EA forum to report the issue with vanilla game windows and doors that aren't working so we can report it too - press the "me too" button so they'll fix that, like usual when people report about bugs. Please? Someone can share the link?
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Post by givemeadundie on Sept 18, 2020 15:12:28 GMT -5
Having a) actually read the explanation of what CC creators have do to in order to update their windows and doors, and b) also understood it, I don't believe there's anything EA could do that would stop CC windows and doors from needing an update in order to work with the new wall cutout system except to remove the cool new feature that they changed the system for and revert the system... which would be absurd. Expecting EA to never do anything that makes custom content need an update is also (staggeringly) absurd. The only thing they could possibly do to make all existing CC always be fine as-is, and never again need an update -- even just to eliminate things outright breaking, let alone to eliminate updates to upgrade things from 'still works but doesn't do any of the new stuff' to 'has the new features too' -- would be to stop adding any new content or functionality to the game that interacts with any existing content or functionality any differently than what's already there. In other words, they'd basically have to stop adding new stuff. (You could forget all about ever getting better babies, for example, because right now babies don't use skintones. Any meaningful upgrade to them means that either skintones will need to have baby textures added, or they'll need some kind of update to make sure baby textures and skintones correlate in a sensible way, or something along those lines. Then there are all the existing CC cribs that are deco -- being just deco, they won't break, but they also won't actually have any crib functions without an update, because the game doesn't know the difference between a deco crib cloned from a shrub and an actual in-game shrub.) If you want to play a Sims game that definitely isn't going to have any more updates that break existing CC, you can play one of the ones that they're not updating anymore. Returning to the issue of the EA doors and windows with no cutouts and whether it means they could make existing CC cutouts work, the thing that has changed is that windows and doors used to contain an image that represented the wall cutout, and now they contain a set of coordinates instead. Just as existing CC windows and doors need someone to find the correct coordinates for each mesh and add them to the file (this is what they are creating the batchfix to do), someone also had to do this for all the existing EA windows and doors. The simplest explanation for the broken items is that they missed a couple (this may even be confirmable in S4S). After all, there are dozens. Adding coordinates to a couple of EA items that didn't have them isn't going to give coordinates to CC windows and doors; they'll still need to be changed to use the new method. In the meantime, while the S4S folks work on the batchfix, what's actually happening in our games? Players can't see through CC windows and doors. That's all. Sims can still walk through doors with no wall cutouts. Windows with no cutouts still light up rooms. The game doesn't crash due to a lack of wall cutouts. If you want to play, then as long as you can live with either the lack of wall cutouts or the less than perfect wall cutouts of the method I linked on the previous page of this thread, you can play. Seriously, is the misconception that you genuinely can't play while you have CC windows and doors in your Mods folder that haven't been updated that widespread? I'd seen a few people complain about not being able to play, but I thought they just wanted to do something that relied on CC windows and doors being pretty and were disappointed enough that they couldn't that they didn't feel like doing anything else. I'm glad you said something. As a frequent player & builder, watching how impatient others are is frustrating to me...I can't imagine what people at S4S fixing the CC issue feel. Literally the only thing that the broken CC windows/doors affects is screenshots of builds (and if you put it on the gallery). Otherwise, they are still very functional. Yeah, they aren't nice to look at with just the frame and no cutout, but I play with walls down anyway so I can see all of my sims. From what someone else said earlier in the thread, the windows and door will fix themselves once the S4S batch fix is released. It's not like you'll have to go back through all your builds and replace the windows and doors.
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Post by peacemaker on Sept 18, 2020 20:54:16 GMT -5
Any update on the progression of the batch fix? I have the daunting task of updating hundreds of items which would take weeks to complete so i would be very grateful for automated help. I have a few odd shapes (both custom and Maxis edits) that i could throw in to test if items are still needed.
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Post by givemeadundie on Sept 18, 2020 21:35:22 GMT -5
Any update on the progression of the batch fix? I have the daunting task of updating hundreds of items which would take weeks to complete so i would be very grateful for automated help. I have a few odd shapes (both custom and Maxis edits) that i could throw in to test if items are still needed. I just downloaded like over 1GB of your stuff :D Love it, even if CC is temporarily messed up haha
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Post by szanne7000 on Sept 19, 2020 23:52:47 GMT -5
peacemaker - your sets have been linked by several people... ...your build sets are truly indispensable 🤗
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Post by andrew on Sept 20, 2020 3:09:18 GMT -5
Hey everyone! Just letting you know, the batch fix for windows and doors is still being worked on. This is not a simple fix since there is a lot of variability in how creators make their meshes. As of now, it is able to fix most meshes that I have downloaded with an acceptable in-game result. That said, if we release it now, a future improved batch fix would not be able to tell whether it should re-fix an object that has already been fixed (either by a previous batch fix, or manually by the creator). For this reason, the first batch fix will need to handle as many objects correctly as possible to avoid a situation where players have to individually re-download (or copy from their backup folder) a lot of objects that didn't get fixed adequately.
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Post by Nebula_Nebulosa on Sept 20, 2020 10:51:54 GMT -5
Hey everyone! Just letting you know, the batch fix for windows and doors is still being worked on. This is not a simple fix since there is a lot of variability in how creators make their meshes. As of now, it is able to fix most meshes that I have downloaded with an acceptable in-game result. That said, if we release it now, a future improved batch fix would not be able to tell whether it should re-fix an object that has already been fixed (either by a previous batch fix, or manually by the creator). For this reason, the first batch fix will need to handle as many objects correctly as possible to avoid a situation where players have to individually re-download (or copy from their backup folder) a lot of objects that didn't get fixed adequately. I know I might be just a newbie in this forum - tho I play TS since TS1 and TS4 since it's release date - and altho I'm REALLY CRAVING for a batch fix, honestly I think and vote for a complete batch fix release - I know it's not a voting, but it's my humble opinion. Which means, I rather wait more time for a full batch fix solution then released into parts, because as you said is gonna be really complicated to track and remove those files that couldn't be fixed and it's not fair to the creators of such broken contents to some be fixed in sets and others not. I think everyone will rather wait longer for a full solution then something done in a hurry. So please you all take the time needed to do the perfect work you always do. We are glad and thankfull to have you all sharing your talent with us. - sending tons of love. s2
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Post by szanne7000 on Sept 20, 2020 11:41:41 GMT -5
Totally agree with waiting for a "complete as possible" first batch fix. Thank you so much, andrew, for all you do for the community. 🤗
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Post by o19 on Sept 20, 2020 11:50:24 GMT -5
I'm new to TS4 package file formats and so I may be wrong. I think that one can clone all to-be-modified contents of a package internally to have a backup (with a new ID / without references from mesh) and add an XML or TXT file (with references to the original content the their clones) to it documenting the batch fix and also allowing a roll-back. It would require some work to set this up and to implement also the roll-back and a final 'apply' option to remove the backup data and shrink the package. So one could roll-out the fix in a few days, get feedback and improve it.
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Post by SimVault on Sept 20, 2020 12:25:09 GMT -5
Simguy seems to be onto something. Would be awesome if some how it automatically captured the new point/edge coordinates as im still struggling with sole open blemishes. But as always without everyone on the sims4studio creation team we wouldnt be able to do it without you. So thank you. I'd rather wait for a full fix if at all possible.
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