sampons
New Member
Unable to find The Sims 4. Please configure your game path.
Posts: 3
|
Post by sampons on Sept 18, 2020 0:16:02 GMT -5
Hey I'm trying to make my entire clothing mesh see-through (no cuts) and the clothing just turns a darker shade in my game instead of showing the skin underneath. I didn't delete the body when I joined the mesh, did all LODs, no shadow map. For reference, I am on a mac. How would I go about making my clothing meshes see-through?
|
|
|
Post by mauvemorn on Sept 18, 2020 8:25:33 GMT -5
Hi. If this is a clothing mesh, then it comes with the body that must be opaque, so you need a separate meshgroup for the garment anyway. The reason it turns darker must be because of removed normal map. Did you use Make blank button? Never do that
Share the blend and package files please so that we know for sure
|
|
sampons
New Member
Unable to find The Sims 4. Please configure your game path.
Posts: 3
|
Post by sampons on Sept 20, 2020 1:52:37 GMT -5
|
|
|
Post by mauvemorn on Sept 21, 2020 9:36:26 GMT -5
Do not use Make blank button for any other map either. Import these but you should make proper ones, at least specular. Otherwise the shine from other items like tights will come through Your normal map is generated the wrong way and is of the wrong size. It has no alpha channel, too. Also, you should scale uv islands uniformly, otherwise there will be differences in texture quality. And it's best to not crank up Environmental lightening to that extent for the diffuse because there's just no details left There's a hole in the mesh under the left arm. The mesh needs inner geometry only in places where it is visible, which in your case is only in the front side of the top and not everywhere. Every area of the body the clothing covers should be deleted. The mesh is not vertex painted, it will not morph.
|
|