Post by fullempathy on Oct 20, 2020 14:12:03 GMT -5
I really do wish I understood some of the concepts that are being discussed here but I only have rudimentary knowledge about any of this, at best. I have played around in Blender before but it’s been a while and I would need to re-familiarize myself with the program. Anyway it sounds like a rather complicated process in all. I wish it wasn’t so, I do love learning how to do things for the game.
Both are set up as extra swatches, Lysha on the original hair and Rogue on the existing split-dyed recolor because, funny enough, when I tried to slap my split-dyed texture on the original Rogue hair, it wasn't split-dyed; the other recolorer must have actually done the thing o19 was talking about and remapped it! I could try making it as a standalone instead but tbh I'm not sure that wouldn't still require that the other recolor be in the game. (I could check, though; once the texture is done, it's easy to do.) fullempathy please lmk if there's any issue, including if you want me to see if I can do a standalone that doesn't require the other split-dyed hair (just the original mesh) or if the blonde is all wrong. (I'm not amazed by the black textures, either, but honestly the one that looks the worst is the one I didn't edit at all and it looks about the same on the original, so... (Also dark textures really want to pixelate and discolor, it's difficult enough to prevent it that even EA isn't good at it.))
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