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Post by sulsul1314 on Oct 14, 2020 4:40:14 GMT -5
Hi all, I am trying to make a female hair with these two hair, I did the result I wanted but I can't delete the rest of vertices (see yellow circle) Also when I am in edit mode, the texture? is missing at the left screen (green circle) At last, I encountered trouble when import the new hair mesh I am new to blender so I cant figure out what I did wrong I would be grateful if anyone can help me out Sorry for my bad english
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Post by mauvemorn on Oct 14, 2020 5:09:56 GMT -5
Hi. In the scene there are 3 meshgroups, one original shape and two hat chops. If you only edited one of then, only that meshgroup will be updated. Also, no meshgroup that is hidden in Blender will be imported in s4s. Judging by the pic, you deleted the bangs in a way that left stray faces. You need to delete the bangs in a different way: - in Edit mode select a face on the bangs, press Ctrl L, choose an option which will select the whole bangs. If its not happening, select a face on the inner side of bangs as well; -press delete and choose Faces The texture does not appear in Edit mode because the mesh is not selected or the sync is disabled. You should also rebake textures since you combined two meshes that were unwrapped in the same place. sims4studio.com/thread/19060/tutorial-arranging-map-keeping-texture
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Post by sulsul1314 on Oct 14, 2020 6:00:24 GMT -5
Hi. In the scene there are 3 meshgroups, one original shape and two hat chops. If you only edited one of then, only that meshgroup will be updated. Also, no meshgroup that is hidden in Blender will be imported in s4s. Judging by the pic, you deleted the bangs in a way that left stray faces. You need to delete the bangs in a different way: - in Edit mode select a face on the bangs, press Ctrl L, choose an option which will select the whole bangs. If its not happening, select a face on the inner side of bangs as well; -press delete and choose Faces The texture does not appear in Edit mode because the mesh is not selected or the sync is disabled. You should also rebake textures since you combined two meshes that were unwrapped in the same place. sims4studio.com/thread/19060/tutorial-arranging-map-keeping-textureThanks for your reply! Unfortunately, I still can’t delete any of them (yellow prompt box), there is no option to give me to press
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Post by mauvemorn on Oct 14, 2020 16:00:05 GMT -5
See the button at the bottom ( 2 )? You need to disable it to select faces that are facing a different direction
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Post by sulsul1314 on Oct 20, 2020 11:09:01 GMT -5
See the button at the bottom ( 2 )? You need to disable it to select faces that are facing a different direction All vertices gone once I deleted other two mesh layers Up to now, here come to new problem when I rebake the texture. I follow all steps from the above video, but it turns out so creepy that like mixed with hair and skin texture, even there is a eye and teeth at the back I have no idea what's happening...
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Post by network on Oct 20, 2020 13:17:47 GMT -5
Have you redone the UV map?
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Post by mauvemorn on Oct 20, 2020 14:00:45 GMT -5
Yes, not only do you need to re-arrange uvs, make sure you also have uv_0 selected, not uv_1
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Post by sulsul1314 on Oct 22, 2020 10:29:59 GMT -5
Yes, not only do you need to re-arrange uvs, make sure you also have uv_0 selected, not uv_1 Got it! The hair became like this when I import texture and mesh once again
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Post by mauvemorn on Oct 22, 2020 12:56:24 GMT -5
I'm not sure what exactly is going on from the pic but my guess is you did not edit hat chops. Share the updated blend and package files please
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Post by sulsul1314 on Oct 23, 2020 10:57:20 GMT -5
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Post by mauvemorn on Oct 23, 2020 12:44:44 GMT -5
You can delete rig.001 - rig.003. See s4studio_mesh_1 and s4studio_mesh_3? These are hat chops. Currently they are hidden, so they do not get imported in s4s. What you are seeing in s4s are the old hat chops. If you do not want to make proper ones, just delete these two meshgroups, duplicate the original shape twice ( in 3d view press Shift D , then Esc), then change cut numbers to 0000, 0001, 0002
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Post by sulsul1314 on Nov 10, 2020 5:24:15 GMT -5
You can delete rig.001 - rig.003. See s4studio_mesh_1 and s4studio_mesh_3? These are hat chops. Currently they are hidden, so they do not get imported in s4s. What you are seeing in s4s are the old hat chops. If you do not want to make proper ones, just delete these two meshgroups, duplicate the original shape twice ( in 3d view press Shift D , then Esc), then change cut numbers to 0000, 0001, 0002 The problem hasn't been solved when my hair mesh import to sims4studio, it just overlapped with CAS hair that I use for creation
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Post by mauvemorn on Nov 10, 2020 7:50:01 GMT -5
Did you change cut numbers? Share the updated blend file please
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Post by sulsul1314 on Nov 11, 2020 4:09:41 GMT -5
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Post by mauvemorn on Nov 11, 2020 12:52:36 GMT -5
all meshgroups must be visible before you save the file. But there's another problem. See how odd the texture looks? This is because of overlapping uvs. You can temporary move them to the side so that only one uv island remains or just remake them in the image editing software
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