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Post by mellowhell on Oct 20, 2020 8:26:13 GMT -5
Hello there! I have an otherwise fine working mesh here that has a single issue which looks like this:
I made sure to connect the UV_1 and all other vertices are fine. I do suspect it's a stray weight, but I've done weight transfers with multiple references (all subdivided beforehand, removing all doubles etc.) and also tried handpainting what looked more rough. I showed the file to others already but they're also not quite sure how to fix it. It's just a small issue, but very visible with darker swatches. I'd appreciate a pointer to what I need to do to fix it! Thank you in advance <3
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Post by mauvemorn on Oct 20, 2020 14:08:33 GMT -5
Hi. Even if vertices share the same coordinates, they may have or get different weight values during weight transfer. To avoid this you must ensure the mesh has no doubles/ is not split anywhere. To do so, select everything and Tools - Remove double, set Merge distance to 0,0001. This can be done before or after weight transfer
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Post by mellowhell on Oct 20, 2020 14:43:10 GMT -5
I have tried that before, knowing yours and slyd's tutorials, but did it again now to check if i was doing it correctly. Sadly, the problem persists. Would manually painting the weights be the next step in that case?
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Post by mauvemorn on Oct 21, 2020 14:12:42 GMT -5
Have you ever changed the unit size in Blender? If yes, increase Merge distance. After you do this, check if there are any holes left in that area ( select everything with A, Select - select boundary loops). I do not see anything wrong with uv_1, but you can vertex paint everything with 00ff00 one more time just in case
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Post by mellowhell on Oct 23, 2020 17:57:20 GMT -5
Sorry, none of those fixed it but I remeshed the entire part, adjusted uvs with the changes and did a hundred weightpaintings...it is fixed but I don't know what the issue was. Many thanks for your help regardless! I'm glad you're taking the time to help less experienced creators. Have a good day!
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