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Post by Silerna on Oct 23, 2020 5:28:36 GMT -5
So I finally got my working at least most of it. But now I got some troubles with the texture maps. It's not working how it supposed to be? I used the mesh that I used for the data transfer and weights transfer but when I override my mesh over it , it's weird? I don't really know how to describe it.. Can anyone see the problem? Or have it forgotten something? Reference mesh(base game):With my mesh and textures
It does work properly on a nude mesh: But then the weights are nerfed in the game itself So I thought it's better to use the reference mesh.
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Post by network on Oct 23, 2020 6:56:01 GMT -5
You have another body clipping through the dress mesh (or at least you do when I export it into blender). With s4studio_mesh_3 visible: With s4studio_mesh_3 hidden:
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Post by Silerna on Oct 23, 2020 7:01:51 GMT -5
You have another body clipping through the dress mesh (or at least you do when I export it into blender). With s4studio_mesh_3 visible: With s4studio_mesh_3 hidden: Could have known haha.
I deleted the s4studio_mesh_3 in the mesh but it keeps popping up when imported?
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Post by network on Oct 23, 2020 7:26:38 GMT -5
Because, by looking at the mesh of the item you cloned, 3 is what contains both the upper body + dress mesh, while 2 and 1 are just parts of the legs. I'm not a cas creator, so take what I'm saying with a grain of salt, but I presume you'll have to move your dress mesh into the correct part (3). Maybe use the mesh of the clone/base and append your mesh, then work on integrating it with the correct part on the base mesh.
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Post by Silerna on Oct 23, 2020 8:12:04 GMT -5
Because, by looking at the mesh of the item you cloned, 3 is what contains both the upper body + dress mesh, while 2 and 1 are just parts of the legs. I'm not a cas creator, so take what I'm saying with a grain of salt, but I presume you'll have to move your dress mesh into the correct part (3). Maybe use the mesh of the clone/base and append your mesh, then work on integrating it with the correct part on the base mesh. I actually deleted the whole reference dress part and parts of the body that are hidden under the dress. But it keeps popping up when I import the mesh again in S4S. When I export the mesh then it's back as well. So I'm confused why it keeps returning even after I deleted those parts. You see in Blender that it's deleted and gone. I always delete my whole reference after Data transfer and Transfer weights.
Ignore my task bar, forgot to remove it. Anyway This is how it look Right after I deleted the reference mesh, saved and import to S4S. Body still visible So I export the mesh :
Reference mesh has returned >_>. So I delete Mesh 2 & 3 again so you will only see my dress and 1 body.
Save again and import to S4S and it's back again...
It's a cycle that keeps repeating..
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Post by network on Oct 23, 2020 8:21:36 GMT -5
Once again not a CAS creator so I could be wrong, but I think it's adding those back/not deleting them on the mesh because you need those objects. Like I said, the original mesh has the lower shins in 1, the upper shins in 2 and the rest in 3. Therefore since the mesh you're trying to import only contains 1 it's keeping 2 and 3. You need to put your dress + the other parts of the body that are contained in obj 3 in the base in obj 3 for your mesh this is s4studio_mesh_1 in the original mesh: then 2: and 3: on your mesh everything is in s4studio_mesh_1.
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Post by Silerna on Oct 23, 2020 8:59:32 GMT -5
Once again not a CAS creator so I could be wrong, but I think it's adding those back/not deleting them on the mesh because you need those objects. Like I said, the original mesh has the lower shins in 1, the upper shins in 2 and the rest in 3. Therefore since the mesh you're trying to import only contains 1 it's keeping 2 and 3. You need to put your dress + the other parts of the body that are contained in obj 3 in the base in obj 3 for your mesh this is s4studio_mesh_1 in the original mesh: then 2: and 3: on your mesh everything is in s4studio_mesh_1. I think the problem is the reference mesh. I took a different base game with a shorter skirt so it's easier to remove what needs to be removed.
Appended my obj. file over it. (started from beginning) removed this dress and parts that aren't visible with my dress. Saved, imported and No extra body! I did exactly the same with the other mesh but the result is different
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