|
Post by rubasrosh47 on Nov 21, 2020 3:09:46 GMT -5
Hey so I have a major degree in 3D so I really want to start making my own content for the sims and with quarantine I feel like it's the best time to do so. I've watched several tutorials on how to do it but it seems to be from people doing this for fun and not having the experience I have with 3D so I'm still left with a bunch of more technical questions. > What is the polygon limit an object can have. I imagine it has to be the lowest possible but what is the recommended amount? > That being said, does the game take normal and bump maps into consideration if you're to limit your polycount? > Does the game take shaders into consideration? If so, what type of shaders should I use, the default blender ones? If any of you knows the answers to these or can direct me to more specific tutorials or blogs it would be very appreciated. Thank you! 19216801.onl/
|
|
|
Post by Cidira on Nov 21, 2020 19:25:22 GMT -5
You asked the same question with a different account in a different part of the forum and someone answered you there.
|
|