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Post by theregalsim on Nov 22, 2020 12:53:25 GMT -5
So I've made a dresser, there is a "niche" in it, and for an odd reason it appears dark when placed indoors, though when placed outside I don't have this issue Example 1Example 2Someone had suggested making sharp lines around the niche, I tried it, but that didn't fix it, I also have a bucket fill specular & normal map, so its not texture related to my knowledge. Any ideas?
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Post by Ariane Marques on Nov 22, 2020 23:38:45 GMT -5
Hello. I tried several ways and your package did not appear in the shadow of the first image. However I edited using the information in this post. As your mesh has a curved part, it was the first thing I thought. There were some differences as you can see in the image. What I did was follow the tutorial: I removed the duplicates; I applied edge split at 45º. One question: is that specular right? It is not neutral. I hope it helps you.
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Post by theregalsim on Nov 23, 2020 17:12:14 GMT -5
Hello. I tried several ways and your package did not appear in the shadow of the first image. However I edited using the information in this post. As your mesh has a curved part, it was the first thing I thought. There were some differences as you can see in the image. What I did was follow the tutorial: I removed the duplicates; I applied edge split at 45º. One question: is that specular right? It is not neutral. I hope it helps you. Thank you so much it worked ^^
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