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Post by dissia on Dec 1, 2020 16:48:18 GMT -5
Hi! I have a little problem with some tops, there is a gap in a place where top meets bottom, I don't know how to repair this, tried transfering weights few times from different meshes, transfering uv_1, vertex paint and it is still the same :/
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Post by mauvemorn on Dec 1, 2020 18:36:51 GMT -5
Hi. Cant check the file right now but, after painting the skirt with 3fff00, you must smooth the transition between colors with paint -smooth vertex colors
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Post by dissia on Dec 2, 2020 3:43:49 GMT -5
I painted it this way, and in other ways but it is still here. Skirt mesh ends where nude bottom mesh end, it's not higher just skin painted on top and changed sort layer to be on top not under So this gap is where skirt mesh end and top mesh begin
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Post by mauvemorn on Dec 2, 2020 12:30:33 GMT -5
Checked the files, sorry, thought the whole skirt was the same mesh. Anyway, this happens because of the difference in weigh values between aligned vertices. Did you move them? Also, there's something strange going on. Vertices have vertex groups from the arm area but with zero values. So the fastest way would be to re-transfer weights. You need to separate the skirt from the legs and remove doubles first, though - in Weight paint choose Clean and All groups to remove those random arm vertex groups; - switch to Edit mode, in UV editor enable sync, press B to activate box selection, select the skirt's uvs; - in 3d view press P and choose Selection; - select the separated skirt, switch to Edge select, select everything with A, Select - Select boundary loops, Mesh - Edges - Mark seam; - select everything again, Tools - Remove doubles, set Merge distance to 0,0001; - re-trasfer weights from the reference that is the closest to yours in the length of the skirt, not shape - select one edge marked as seam, Select - Select similar - seams, Mesh - Edge - Edge split - join the skirt back with the legs
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Post by dissia on Dec 2, 2020 15:19:34 GMT -5
I transfered weights few times, from different meshes and it was still the same. Hmm I am doing something wrong or it just hates me, but it did not help too :/ May it is something with uv_1? But i tried transfering it and no result too...
Edit: I repaired it - deleted this top part faces which meets top mesh and add new one from nude bottom, merged where needed edited uv_0 to fit it and now it is working. I don't know what was wrong with previous one verticles but something definitely was
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Post by mauvemorn on Dec 2, 2020 16:08:11 GMT -5
in the uv_1 they matched perfectly. Must be just how the weight transferred
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