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Post by sigma1202 on Dec 11, 2020 14:08:46 GMT -5
the .obj format doesn't support vertex painting, that's probably why it didn't work. To get your mesh from 2.8 to 2.76 do this. Open up blender 2.76, go to file --> Append, then select you 2.8 .blend file that contains your mesh, after that go to object and select your mesh and click on import
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Post by simsi45 on Dec 11, 2020 14:45:00 GMT -5
Virelai Yes that's the tutorial I'm talking about. There is no need to export as an OBJ file to re-import your mesh back into Blender. You can simply save it as a .blend project then open that project from within Blender 2.76. I'm not an expert in making meshes from scratch, but whenever you import .OBJ files, there are certain things that get reset/lost (again I'm not an expert) so I always try to import .OBJ files only when neccessary. Have you checked whether or not your vertex painted mesh is still gray in Blender 2.76 after you reimport it?
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Post by Cidira on Dec 11, 2020 17:04:04 GMT -5
Here's a link to my edited package (it's a clone so it could coexist with your original package): drive.google.com/file/d/1U0raAXQVcizoJ-T4y6JcrF3eMK7EIQEg/view?usp=sharingHere's what I did to make it happen (the original color had RGB values of 224 across the board): Here's an in-game comparison: If I understand it correctly, the reason it works is because I changed the brightness of the color of the light which the object is emitting, and that changes the brightness of the light itself. Editing the way the mesh itself is lit should be capable of more complex changes than this method, however, and I also did some additional testing to see what happened if used the in-game controls to change the color (I didn't touch the in-game intensity slider at all) of both lights, and when I do that, the difference between them does not persist, because the light color in the package file doesn't affect the results of changing the light color in game. So darkening the color will work for making it look ok when just placed without needing to use the controls, and of course someone who's already using the controls because they just want to has, well, control over what they do with them, but the best solution is probably to fix the problem on the mesh level.
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Post by Virelai on Dec 11, 2020 20:11:49 GMT -5
Thank you everyone for all of your help!
I was not aware that OBJ files could not hold vertex paint. I just did not know if Blend files from newer Blenders would work with older Blenders, so I've always just exported meshes I'm working as OBJ to get them to Blender 2.76. You learn something new everyday.
Although the object turned up weird in Blender 2.76, (black sometimes, orange others) it imported just fine into TS4 and I'm happy to report that the vertex paint does seem to have taken care of the issue. =)
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