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Post by mariemar42 on Dec 9, 2020 22:52:01 GMT -5
Everytime I try export a pose clip it shows up blank in blender. I am using Blender 2.79.
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 9, 2020 23:03:13 GMT -5
Have the same issue here. I was gonna make some hair that works nicely and so forth.
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Post by pandasama on Dec 9, 2020 23:06:46 GMT -5
can you describe your problem a little further. it shouldn't appear as blank. are you exporting EA clips or what are you exporting?
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 9, 2020 23:08:36 GMT -5
can you describe your problem a little further. it shouldn't appear as blank. are you exporting EA clips or what are you exporting? Re downloaded S4S to see if it was an installation issue.
Tried it again and now i get this error.
Cant export two blender files in the same folder for some reason but i don't think that's apart of the issue. This turned out to be the error message when exporting it for blender. (the file you will then open in blender.
But Still No Model?
ERROR MESSAGE!
The Sims 4 Studio - Version 3.1.4.1 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable mod = __import__(module_name) File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\__init__.py", line 39, in <module> from .core.checkdeps import HAS_GDAL, HAS_PYPROJ, HAS_PIL, HAS_IMGIO File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\__init__.py", line 8, in <module> from .proj import SRS, Reproj, reprojPt, reprojPts, reprojBbox, reprojImg File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\proj\__init__.py", line 1, in <module> from .srs import SRS File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\proj\srs.py", line 21, in <module> from .srv import EPSGIO File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\proj\srv.py", line 26, in <module> USER_AGENT = getSetting('user_agent') File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\settings.py", line 22, in getSetting prefs = getSettings() File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\settings.py", line 14, in getSettings prefs = json.load(cfg) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\__init__.py", line 268, in load parse_constant=parse_constant, object_pairs_hook=object_pairs_hook, **kw) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\__init__.py", line 319, in loads return _default_decoder.decode(s) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\decoder.py", line 339, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\decoder.py", line 357, in raw_decode raise JSONDecodeError("Expecting value", s, err.value) from None json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.InstallAddon() at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable mod = __import__(module_name) File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\__init__.py", line 39, in <module> from .core.checkdeps import HAS_GDAL, HAS_PYPROJ, HAS_PIL, HAS_IMGIO File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\__init__.py", line 8, in <module> from .proj import SRS, Reproj, reprojPt, reprojPts, reprojBbox, reprojImg File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\proj\__init__.py", line 1, in <module> from .srs import SRS File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\proj\srs.py", line 21, in <module> from .srv import EPSGIO File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\proj\srv.py", line 26, in <module> USER_AGENT = getSetting('user_agent') File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\settings.py", line 22, in getSetting prefs = getSettings() File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\BlenderGIS-master\core\settings.py", line 14, in getSettings prefs = json.load(cfg) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\__init__.py", line 268, in load parse_constant=parse_constant, object_pairs_hook=object_pairs_hook, **kw) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\__init__.py", line 319, in loads return _default_decoder.decode(s) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\decoder.py", line 339, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\json\decoder.py", line 357, in raw_decode raise JSONDecodeError("Expecting value", s, err.value) from None json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.InstallAddon() at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 9, 2020 23:09:41 GMT -5
can you describe your problem a little further. it shouldn't appear as blank. are you exporting EA clips or what are you exporting? originally it would make a blender file that was empty and the S4S section in blender would be empty as well.
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 9, 2020 23:11:51 GMT -5
can you describe your problem a little further. it shouldn't appear as blank. are you exporting EA clips or what are you exporting? I had an issue last time and i ran into you. Got it to work, but after getting S4S to work it mega Crashed my gaming desktop. I had to go into my desktop and remove the cmos batter to reset the features that S4S crashed. Now i tried it again after waiting and ran into this.
ADDED The S4Studios CAS Tools is empty on blender
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Post by pandasama on Dec 9, 2020 23:33:16 GMT -5
can you describe your problem a little further. it shouldn't appear as blank. are you exporting EA clips or what are you exporting? I had an issue last time and i ran into you. Got it to work, but after getting S4S to work it mega Crashed my gaming desktop. I had to go into my desktop and remove the cmos batter to reset the features that S4S crashed. Now i tried it again after waiting and ran into this. I know I remember you, you said you make animations, and that's what I do as well so I was really looking forward to seeing your stuff. It really shouldn't have this many problems tho, My desktop is also fairly high end(not that I know much about desktops, but its pretty expensive) and its never had problems like this. I don't know a whole lot about error messages, I suppose only the developer of s4s can read that. But as for the missing CAS tools in blender, when you open up your plugin(Add-on) page in blender , do you see a add-on named "Import-Export:Sims4Studio Blender Tools"? from what I understand that's essentially what connects s4s to blender. and what version blender are you using? s4s is only compatible with 2.78 or older I believe
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 9, 2020 23:39:09 GMT -5
I had an issue last time and i ran into you. Got it to work, but after getting S4S to work it mega Crashed my gaming desktop. I had to go into my desktop and remove the cmos batter to reset the features that S4S crashed. Now i tried it again after waiting and ran into this. I know I remember you, you said you make animations, and that's what I do as well so I was really looking forward to seeing your stuff. It really shouldn't have this many problems tho, My desktop is also fairly high end(not that I know much about desktops, but its pretty expensive) and its never had problems like this. I don't know a whole lot about error messages, I suppose only the developer of s4s can read that. But as for the missing CAS tools in blender, when you open up your plugin(Add-on) page in blender , do you see a add-on named "Import-Export:Sims4Studio Blender Tools"? from what I understand that's essentially what connects s4s to blender. and what version blender are you using? s4s is only compatible with 2.78 or older I believe I was reading up on tat actually. SPEAKING OF WHICH THERE IS A NEW BLENDER UPDATE OUT!!!!!!!!!!
I'm getting the New blender update to model with and I'm getting 2.70 to run the exported mesh. Ill update you if this works. I COMPLETELY OVER LOOKED THAT WE NEEDED 2.70 OR 2.76!
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Post by mariemar42 on Dec 9, 2020 23:40:14 GMT -5
can you describe your problem a little further. it shouldn't appear as blank. are you exporting EA clips or what are you exporting? No i am exporting it as a blend file
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 9, 2020 23:40:20 GMT -5
Every time I try export a pose clip it shows up blank in blender. I am using Blender 2.79. Try Downloading blender 2.70. you can have 2 different versions of blender at once on a desk top.
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 9, 2020 23:43:31 GMT -5
Waiting for both Blender 2.91.0 and 2.70 to download...
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Post by pandasama on Dec 9, 2020 23:59:31 GMT -5
can you describe your problem a little further. it shouldn't appear as blank. are you exporting EA clips or what are you exporting? No i am exporting it as a blend file That’s not what I’m asking, EA clips are animation clips made by EA. What is the “pose clip” you are referring to? Is it EA clips or is it custom pose pack made by other people
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DamonWolfshire
Member
Hiya.........................................
Posts: 14
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Post by DamonWolfshire on Dec 10, 2020 0:08:17 GMT -5
GOT IT TO WORK!!!!!!!Install blender 2.70.I installed mine (Blender 2.70) in a separate folder in programs-folder and linked S4S to it. But I still have blender 2.79. When i opened the exported blender model it worked in 2.79. All i had to do was have 2.70 installed as well as linked to. Its basically using Blender 2.70 as the middle guy between S4S and the newer Blender Programs.
Installing poses is installing animations pretty much, correct? (really not sure on this issue because I,m focusing in making some more models and CCs for my main goth character who is supposed to be satans spawn. There are not many models that assists with this RP.) If so then download blender 2.70 as the middle guy. The make of blender does play a BIG part. (Also wanting to add many more WhickedWhims animations. People who make animations for it on average are not the best. Some are pretty good but not GREAT.)
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Post by mariemar24 on Dec 10, 2020 11:04:38 GMT -5
No i am exporting it as a blend file That’s not what I’m asking, EA clips are animation clips made by EA. What is the “pose clip” you are referring to? Is it EA clips or is it custom pose pack made by other people It is a custom pose pack.
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Post by mariemar24 on Dec 10, 2020 11:24:30 GMT -5
I have blender 2.76. when i try to export the pose i get an error message: The Sims 4 Studio - Version 3.1.4.1
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\s4studio\animation\blender.py", line 139, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\s4studio\animation\blender.py", line 139, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
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