Post by TyrAVB on Jan 5, 2021 13:31:01 GMT -5
Ok guys, I was suggested to ask here for the help with some issues I have, so please be kind and try to give me some suffestions/answers, because if not here I don't know where else to ask. Thanks!
Files:
Screenshot
Package
So, A) There is this weird shadowy aura following the curve of this metallic plate on top of the lamp, but like radiating from the object, not being a shadow on object itself. If you open my cc in game you will probably see better what I mean. I saw similar things in game before, and it looks like something I rather not have on my cc, so if you jave any idea what it is and where it comes from and why, it would be great to solve this.
B) This is even more puzzling one. There are those two like some triangular reflections or lighter areas that are nowhere to be baked in any of the maps (like some more reflective or lighter areas). What's especially puzzling is that they change it's visibility when I move object to different positions in the room, suggesting it's source is environmental (like other room lighting) but when I rotate lamp, they rotate with it, suggesting they are not reflecting anything from environment but have a fix position in lamp itself. I cannot figure this one out at all...
C) Although irritating previous two ones I could live with because in the game they are not that noticeable unless you come very close to the lamp, but this 3rd one is way too noticeable and bad that I could just leave it like that. It's that horrible, very strong gradient shadow going from the top of the outer shell of the lamp shade. Nothing in in maps suggest that shadow to be baked in them, including ambient occlusion map from Blender baked in Diffuse map. If you check my maps you'll see that whole outer part of the lamp shade should be completely evenly lit, without any variations in color or light. The only possible suspect is that on top (and bottom) there is a little rim that a bit hangs over the main part of the shade, so that game would "think" it casts shadow below. But as far as I can tell, game doesn't really calculate dynamic shadows at all (especially not inside) to be able to tell how one part of the object cast shadow on the other part of the object (like it doing outside, but even than using only general shape of the object imported as shadow LODs and not calculating shadows that would one part of the object cast to another part of it). Therefor, possibility that this ugly gradient shadow is caused by tiny rim on top is very slim. Do you have any idea why this is happening? It's even more puzzling because I didn't have similar problems before (or here) on any other vertical surface.
Files:
Screenshot
Package
So, A) There is this weird shadowy aura following the curve of this metallic plate on top of the lamp, but like radiating from the object, not being a shadow on object itself. If you open my cc in game you will probably see better what I mean. I saw similar things in game before, and it looks like something I rather not have on my cc, so if you jave any idea what it is and where it comes from and why, it would be great to solve this.
B) This is even more puzzling one. There are those two like some triangular reflections or lighter areas that are nowhere to be baked in any of the maps (like some more reflective or lighter areas). What's especially puzzling is that they change it's visibility when I move object to different positions in the room, suggesting it's source is environmental (like other room lighting) but when I rotate lamp, they rotate with it, suggesting they are not reflecting anything from environment but have a fix position in lamp itself. I cannot figure this one out at all...
C) Although irritating previous two ones I could live with because in the game they are not that noticeable unless you come very close to the lamp, but this 3rd one is way too noticeable and bad that I could just leave it like that. It's that horrible, very strong gradient shadow going from the top of the outer shell of the lamp shade. Nothing in in maps suggest that shadow to be baked in them, including ambient occlusion map from Blender baked in Diffuse map. If you check my maps you'll see that whole outer part of the lamp shade should be completely evenly lit, without any variations in color or light. The only possible suspect is that on top (and bottom) there is a little rim that a bit hangs over the main part of the shade, so that game would "think" it casts shadow below. But as far as I can tell, game doesn't really calculate dynamic shadows at all (especially not inside) to be able to tell how one part of the object cast shadow on the other part of the object (like it doing outside, but even than using only general shape of the object imported as shadow LODs and not calculating shadows that would one part of the object cast to another part of it). Therefor, possibility that this ugly gradient shadow is caused by tiny rim on top is very slim. Do you have any idea why this is happening? It's even more puzzling because I didn't have similar problems before (or here) on any other vertical surface.