Post by Deleted on Jan 6, 2021 6:06:17 GMT -5
So, I have been redoing my bump maps over and over again. And yes, I have already seen every existing bump/normal map tutorial there is on the internet.
And I do not understand why, why, my bump maps are failing. I know that this issue; displayed in the picture is caused by missing alpha in the bump map. But I have done the exact steps that every bump map tutorial is showing. But my creations still end up with this issue.
Here is the exact process of how I make the bump maps :
First, I crop the diffuse texture to the 1024x1024 size.
ALSO, usually the texture has a transparent background so I assume I should fill the background with white. And not have it alpha/transparent.
FYI, I have adobe photoshop 2020 which has the 3D stuff.
So here i go to fliter - 3D - Generate Normal Map
So I do not use that nvidia whatever plugin for dds. Which seems to be what everyone is using, which does not apply for my mac computer.
THEN, this is where I do the exact process on every tutorial i've seen --
create the alpha channel - go to the red channel - select all and copy it - then you paste it into the empty alpha channel.
Then, I go to the green channel - copy it and paste it into the RED and BLUE CHANNEL.
there you go. NOW i think i end up selecting the blue channel and save it into a PSD. I think I am probably supposed to select the RGB Channel before I save it into PSD? I do not know. Whether or not that makes any difference. No one in any tutorial specifies that.
BECAUSE I HAVE NO WAY OF SAVING IT INTO A DDS ON PHOTOSHOP. I SAVE THIS FILE AS A PSD.
THEN I GO ON THIS WEBSITE ---- PSD TO DDS
Which converts my bump map psd file to a DDS. After i download that , I import it in the normal section of my package file. And there you go.
But in the end, it always ends up failing.
PACKAGE FILE
And I do not understand why, why, my bump maps are failing. I know that this issue; displayed in the picture is caused by missing alpha in the bump map. But I have done the exact steps that every bump map tutorial is showing. But my creations still end up with this issue.
Here is the exact process of how I make the bump maps :
First, I crop the diffuse texture to the 1024x1024 size.
ALSO, usually the texture has a transparent background so I assume I should fill the background with white. And not have it alpha/transparent.
FYI, I have adobe photoshop 2020 which has the 3D stuff.
So here i go to fliter - 3D - Generate Normal Map
So I do not use that nvidia whatever plugin for dds. Which seems to be what everyone is using, which does not apply for my mac computer.
THEN, this is where I do the exact process on every tutorial i've seen --
create the alpha channel - go to the red channel - select all and copy it - then you paste it into the empty alpha channel.
Then, I go to the green channel - copy it and paste it into the RED and BLUE CHANNEL.
there you go. NOW i think i end up selecting the blue channel and save it into a PSD. I think I am probably supposed to select the RGB Channel before I save it into PSD? I do not know. Whether or not that makes any difference. No one in any tutorial specifies that.
BECAUSE I HAVE NO WAY OF SAVING IT INTO A DDS ON PHOTOSHOP. I SAVE THIS FILE AS A PSD.
THEN I GO ON THIS WEBSITE ---- PSD TO DDS
Which converts my bump map psd file to a DDS. After i download that , I import it in the normal section of my package file. And there you go.
But in the end, it always ends up failing.
PACKAGE FILE