Hi! Trying to decorate my houses with the new sign from Snowy Escape (Taming of the shoe), I quickly realised how much I wanted there to be other objects that worked the same. The sign doesn't really fit most of my builds. I have never made anything for sims games, all I know is how to change categories with S4S, so I'm asking you modders, if anyone would like to take up this project?
I'm thinking mostly that a small rug would be perfect, especially the "Half-Hearted Hospitality" that came with basegame, and the "Decaf underfoot" that came with Get Together.
I also think that a shoe rack would be a very good alternative.
If someone has already done this, please give me a link! I've searched but might have missed something.
Adding the tuning to a decorative object like a rug is probably 'baby's first tuning mod' level easy, but I'm pretty busy at the moment with other things. I'll take a look if nobody beats me to it, but this would be a great first project for someone who'd like to get into object modding -- the standing toilet and bed comfort tutorials ought to cover the relevant techniques.
Hehe, I was afraid someone was going to say that it would be easy. I'm sure it is - for someone with working add-medication or no need for it :D
I actually went so far as to check out the tuning information of the sign to see if it MIGHT be something I could imagine myself trying my hands at, but one glance told me that the tuning contained several files - there was buffs, and broadcasting, and what not - I just have no idea what to use or if I should use them all and I would need to ask people about it every step of the way and my mind goes spinning just thinking about it.
Hey, not everyone has a head for modding, and that's okay -- there are tons of different ways that brains are wired to think, and humans need all of them. My ADHD makes my hyperfocus on it, so... like I said, if someone else doesn't come along and say 'oh, hey, I want to try that!' before I get to it, I'll take a look. I think it's easier than you think, though -- odds are the tuning is fine as-is and all that's needed is to change which tuning the object is actually using, which is much, much simpler than actually editing the tuning itself.
Well... I have tried. Reading the tutorial for how to change beds' motive/mood values, I thought I got a better understanding of how tuning works, and then I found BakieGamings youtube tutorial for creating object tuning mods and I followed that to the best of my ability, but the rug simply won't work as a shoe remover. I tried using tuning from both wall sign and shoe rack. I have no idea what I'm missing and/or doing wrong, and my brain is now fried (and my confidence as well) so I'm hoping someone else with more knowledge than me want to give this a try.
When I first changed the tuning pointer and put the rug in the game, nothing happened at all. My new rug had exactly the same options on clicking it as any other rug, which are also the same options as any ordinary bit of floor or ground... but that gave me a clue as to why, and after some experimentation and searching I found this thread and learned that there was an extra, rug-specific step that neither you nor I knew about.
The thing that enables the rug to have clickable interactions is unchecking a checkbox labeled U2, which is actually found right below the tuning pointer in the Object Definition resource, like this:
Once I unchecked the box, the interactions for removing shoes appeared when clicking the rug!
Here's my quickie no-shoes rug. It's cloned from the Half-Hearted Hospitality Mat, so it'll work for anyone who has Snowy Escape (which didn't have any doormat-like rugs itself) with no other pack requirements. I added the text and image from the wall sign to the texture of the rug, and gave it a light grey and dark grey swatch in addition to the tan one I originally cloned, but didn't copy over all the rest.
My guess is that you could probably do this to any rug you want now that we both know about the U2 checkbox. But if you run into trouble or if you're just too burnt out on it from the previous attempt to try, I can also make either a clone or a default replacement of the two rugs you mentioned, with all their original textures. (For my own game I'll probably tweak some CC welcome mats I've got.)
Yay! I'm so happy you figured it out! It's great that it was such a simple thing to change, I was afraid that it would involve more complicated modding. I will use this information and try again, so no need to make more rugs for me. Thanks for offering though!
Thank you so much for taking this on, and for sharing both your findings and your file.
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