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Post by pandamontok on Jan 28, 2021 6:27:57 GMT -5
Learning how to create a clothing CC never has been easy. It's been months since I pickup how to create one. Starting to learn blender and marvelous designer from 0. I haven't able to create one correctly.
Now, I'm in the position, where I can't import my created clothing cc.
So, in sims4studio,
1. I click Create 3D MESH 2. Save a package file somewhere 3. Choose a bikini 4. And in Meshes Tab, I click import and choose my blender file.
5. But my dress clothing CC doesn't get imported.
Why won't sims4studio recognize my cc?
Is there something I haven't done yet? Maybe changing the name of my cc or put my cc in certain hierarchy position? I'm confused. Anyone can help?
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Post by simmerish20 on Jan 28, 2021 8:55:16 GMT -5
S4S only recognizes the meshes when they use the naming from the original mesh groups and the same amount and placement of groups. Most of the time there's 1 to 4 groups. The most important is the "cut number" which is what actually decides the group naming --> sims4studio.com/thread/13120/cut-numbers-easy-explanation
For clothes there's multiple groups, and they need to be put together in certain ways for shoes and other items to work. Multiple groups in hairs are for morphing with hats. For furniture there's shadow groups, and these can't be used for anything else than a shadow, but you can hide them by shrinking or deleting most of the polys (You can do this in some other cases with other groups you don't need, depending on the item).
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You have to export the mesh from S4S to Blender, import in the MD mesh, make sure the groups from your MD mesh are all aligned and named according to the mesh you use as a base (and do anything else that needs doing - vertex painting and all of that), when done you export this mesh from Blender, and import this into S4S. There's a lot more to it, but have you looked at some tutorials on the process? It's not just the meshing itself, but the full process of moving the mesh between the programs, along with making sure it's set up properly so it will be textured and also will animate and morph with the body.
A step-by-step tutorial for clothes is probably the best starting point for all the S4S steps, combined with a MD tutorial (not sure if there's a step-by-step tutorial that's got all the MD steps as well).
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Post by pandamontok on Jan 28, 2021 14:19:58 GMT -5
Hai, thank you for shading some light. I took a look at the link, but why in the blender file that I exported from S4S didn't show any cut number? As you can see here in the pic below. There are no S4Studio CAS Tools. prnt.sc/xrs1kw
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Post by simmerish20 on Jan 28, 2021 15:56:52 GMT -5
Is there a group called something like "s4studio_mesh_1" (and most likely a few more numbers, too) underneath the "rig" in the list? Those are the ones with the cut numbers. If there isn't a group like that, the mesh is probably not one you can use.
I opened a random BG swimsuit and there were 3 groups (body, feet, and calves/ankles). Pretty sure most fullbody outfits have a similar setup.
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Post by pandamontok on Jan 28, 2021 19:57:09 GMT -5
Finally, I figured out the answer. I have a suspicion and I was right. It has to be opened at max with Blender 2.78. I was using Blender 2.79b.
In Blender 2.78, the 'S4Studio CAS Tools' appears
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Post by pandamontok on Jan 28, 2021 22:56:30 GMT -5
I have another question though.
I have created my own dress. Do I have to cut my meshes dress into several mesh groups to follow the way s4s exported cloth does?
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