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Post by lrim on Jan 31, 2021 9:20:29 GMT -5
Hi all, I have a new problem about importing my obj in Blender this time, the first step after creating a new garment in Marvelous Designer! I'm going crazy to find a solution on the web and mostly on this forum, but I didn't solved yet After creating and exporting my obj file from MD, I just opened Blender 2.76, opened the nude mesh (the lingerie) and imported the obj file, but my mesh has this glitch: Please, can someone help me? My MD export settings: THE BLENDER FILE.
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Post by mauvemorn on Jan 31, 2021 9:27:18 GMT -5
Hi. In MD was the avatar subdivided?
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Post by lrim on Jan 31, 2021 9:52:18 GMT -5
Hi mauvemorn, what do you mean? I have to do something on avatar in MD?
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Post by mauvemorn on Jan 31, 2021 10:33:23 GMT -5
No, never mind. Go back to MD, select patterns that clip into legs, make them less tight ( change Rittiro tessuto in tran... to 110 or so, simulate). While you're at it, change Qualita to 20, your skirt has 50k tris
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Post by lrim on Jan 31, 2021 11:24:20 GMT -5
Unfortunately, nothing has changed :'( even if I changed the parameters of Qualità (20) and Ritiro Tessuto (80). I also tried to lengthen the skirt pattern, without resuts
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Post by mauvemorn on Jan 31, 2021 12:02:23 GMT -5
Share the .Zprj file please
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Post by lrim on Jan 31, 2021 12:39:11 GMT -5
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Post by mauvemorn on Jan 31, 2021 13:14:14 GMT -5
Where did you get that avatar? It is smoother than the original. If you were to delete the current avatar, export the body yourself from blender and import it as avatar, you would see how the skirt is poking into the body because it is too tight Also, you made the skirt tighter by setting it to 80, you must make it more loose, set it to 135
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Post by lrim on Jan 31, 2021 14:20:44 GMT -5
I get the avatar here. The rest is so sad.. I tried with 135 also, don't know what to do :(
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Post by mauvemorn on Jan 31, 2021 16:11:17 GMT -5
Did you replace the avatar with the one you exported? Not this one you downloaded
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Post by lrim on Feb 1, 2021 3:04:15 GMT -5
Hi mauvemorn, sorry, no... cause I'm badly new on Blender, I don't know how to do it.
From Blender I tried to export the full body mesh as a avatar, but I don't think it's the right way.. cause in MD if I do File-Open-Avatar and I open that file (it's an obj), the scene results empty. I'm stuck
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Post by mauvemorn on Feb 1, 2021 3:59:00 GMT -5
Please always do all the steps we tell you to. If you do not know how, either google or ask for clarification. Do not just skip it and say it did not work or we will not get anywhere. 1). Clone this lingerie set, it comes in one piece, export the blend, open it 2). Unfold rig. You'll see head and head_2. One is teeth, the other is the head. You do not need teeth, but they are not always named head, sometimes it's the other way. So click on the eye icon next to head_2 to make sure that is in fact the head. If it disappears, then it is. Make it visible again and click on the cursor icon to make it selectable. make feet selectable as well. then select head_2, Shift-select feet, then Shift-select selects4studio_mesh_1. 3). With all 3 meshes selected go to File - export - wavefront(obj). To the left you will see these settings, check Selection only 4). Open your scene in MD. Right-click on the avatar, choose delete all avatars. Import the avatar (File- Add - Avatar).
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Post by lrim on Feb 1, 2021 4:36:27 GMT -5
Thank you for your support, mauvemorn. So, in MD, here's my avatar exported from Blender. :( The steps I did in Blender. I selected just head2 (the head), feet and the mesh as I read above, but maybe I do something wrong. I did this 3 times
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Post by mauvemorn on Feb 1, 2021 4:42:13 GMT -5
Are you importing it in meters?
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Post by lrim on Feb 1, 2021 4:48:33 GMT -5
In fact, I had to select "m" when import. So, now that I have this avatar, I will try to export my mesh considering all your advices! I'll let you know, thank you.
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