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Post by fetaplop on Feb 5, 2021 9:12:01 GMT -5
I hope this is in the correct place, it's literally my second post here so sorry if I misunderstood some guidelines..
Anyway, I'm working on my first mod ever and still trying to understand things. I'm trying to create a custom trait so I exported with s4s and then opened some tuning files from Self-absorbed trait and looked at some buff the sim can get for a certain interaction. But my question is more of a general one.. Do I always have both simdata and tuning xml files for buffs? Probably for traits too? Can anyone explain why we need both? It's like.. I can _almost_ guess why but all this is so very new and I'm just looking to understand things a little better. I'd be so happy if anyone could educate me a little! It pains me to not understand what these things are/do. :D
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Post by MizoreYukii on Feb 5, 2021 10:16:50 GMT -5
SimData's are for displaying on/communicating with the UI. If you don't add your changes from the tuning to your SimData (that are listed) then the game will ignore anything you did change. As you've noticed from the SimData though, this is only for names, images, and a few other minor things related to the file type. So if you change the mood in the buff tuning but not the SimData, it will stay as whatever it was previously. Buffs, traits, and quite a few other files always come with a SimData, even if your tuning changes doesn't need added to the SimData or isn't visible to players. It's important to keep them together for custom mods, not having a SimData (or especially an incorrect one) in most cases can cause LUIE's and other glitches. If you are overriding something from EA and your changes are not needed in the SimData, you can generally delete the SimData as the original still exists in the game for it to read.
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Post by fetaplop on Feb 5, 2021 14:00:49 GMT -5
Okay wow, thank you so much! I see it's more serious stuff than I thought.. :D *yikes*
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