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Post by goroakechiswife on Feb 15, 2021 20:36:47 GMT -5
Hi again... I'm almost finished with the mesh I've been having problems with, but I've come across a problem that I don't know how to fix involving weight painting. Everything seemed fine in Blender and in S4S, but when I get into the game, the collar (which is the only part of the mesh that isn't from the Sims 4) moves with the chest but not the neck at all. On top of that, as I keep trying to fix the problem myself, there are vertices that are popping out of the Sim when I test the mesh in-game. Any clue how I could fix this? ScreenshotsFiles(sorry for so many questions...)
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Post by dissia on Feb 16, 2021 14:29:39 GMT -5
Hi! First of all, if you open mesh with few geom groups you need to save it same way if you want to use package from which you exported mesh. You have one geom, so you need to find mesh which have one geom too, cause it would not work as it should when you put your mesh into package with more mesh groups. Back to your problem - you need to limit total your weights after you transfer them, cause there were too much of them for one verticle and s4s deleted them when importing You did not transfered uv1 to your collar, it was in belly area.
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Post by goroakechiswife on Feb 16, 2021 17:09:55 GMT -5
Hi! First of all, if you open mesh with few geom groups you need to save it same way if you want to use package from which you exported mesh. You have one geom, so you need to find mesh which have one geom too, cause it would not work as it should when you put your mesh into package with more mesh groups. Back to your problem - you need to limit total your weights after you transfer them, cause there were too much of them for one verticle and s4s deleted them when importing You did not transfered uv1 to your collar, it was in belly area. I see... I'm super confused on how to fix the geom problem though. How do I find a mesh that is like that? Is it possible to fix the geoms of my current mesh to fit the original mesh's geoms?
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Post by mauvemorn on Feb 16, 2021 17:42:20 GMT -5
Hi. Just clone a tank top, they are usually made with one meshgroups
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Post by goroakechiswife on Feb 16, 2021 17:57:05 GMT -5
Hi. Just clone a tank top, they are usually made with one meshgroups Would that not be a problem since I'm editing a full body mesh? Also, the original full body mesh has a single square peace on the mesh. Could I just have the collar's geom be the geom of that piece? I also don't see any problems with the weight in Blender. Where is the weight problem in blender that the first replier mentioned?
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Post by mauvemorn on Feb 16, 2021 19:47:32 GMT -5
Sorry, mixed up what you were doing. I think some swimsuits might have 1. If not, split the mesh the same way into 3.
If you’re are not planning on sharing it with other people, you can.
When you click on limit total, you get a pop up on top saying that certain number of vertices blabla. What it does is removes the influences from extra vertex groups from each vertex because they can be affected by no more than 4 at the time
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Post by goroakechiswife on Feb 16, 2021 21:54:50 GMT -5
Sorry, mixed up what you were doing. I think some swimsuits might have 1. If not, split the mesh the same way into 3. If you’re are not planning on sharing it with other people, you can. When you click on limit total, you get a pop up on top saying that certain number of vertices blabla. What it does is removes the influences from extra vertex groups from each vertex because they can be affected by no more than 4 at the time I am planning on sharing it with other people though...
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Post by dissia on Feb 17, 2021 4:09:46 GMT -5
I used swimsuit, this one which look like female one cause it was skin painted, it have one meshgroup. But you need to change fashion choice to Masculine, and I uncheck Restrict Opposite Gender, but do not know if it is necessairy. If you do not want random sims wear your coat disable Allow for random too And remember to replace shadow, specular and normal maps with suitable for your coat or with blank ones (but not by using make blank button!)
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Post by goroakechiswife on Feb 17, 2021 13:25:43 GMT -5
I used swimsuit, this one which look like female one cause it was skin painted, it have one meshgroup. But you need to change fashion choice to Masculine, and I uncheck Restrict Opposite Gender, but do not know if it is necessairy. If you do not want random sims wear your coat disable Allow for random too And remember to replace shadow, specular and normal maps with suitable for your coat or with blank ones (but not by using make blank button!) Okay! Got it! But I am still confused about the weight stuff though... What exactly do I need to fix?
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Post by mauvemorn on Feb 17, 2021 15:27:54 GMT -5
You need to click on Limit total
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Post by goroakechiswife on Feb 17, 2021 18:26:48 GMT -5
You need to click on Limit total Okay that fixed the problem with the random spikes coming out from the wrist, but I still have a problem with the collar being basically attached to the lower torso when I try to resize the neck/collar in-game :// I've tried everything more than once. What could I be doing wrong?
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Post by mauvemorn on Feb 17, 2021 18:48:44 GMT -5
As Dissia said, you did not transfer a uv_1 map to the collar before joining it with the body. Separate it again and do it now
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Post by goroakechiswife on Feb 17, 2021 22:37:25 GMT -5
As Dissia said, you did not transfer a uv_1 map to the collar before joining it with the body. Separate it again and do it now Ahh I got it! Thanks so much! Just one more question though: I moves the buttons on my new texture to a different spot than it is on the original mesh's texture and, when my new mesh is loaded in-game, there are light remnants of the previous button's positions. I've already remade the normal/bump map and there isn't anything on the shadow map that looks like buttons. How would I fix this?
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Post by mauvemorn on Feb 18, 2021 6:26:36 GMT -5
Edit a specular map as well. Make sure to check both rgb and alpha channel, same for the normal map
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Post by goroakechiswife on Feb 18, 2021 13:32:42 GMT -5
Edit a specular map as well. Make sure to check both rgb and alpha channel, same for the normal map Ah okay! I see the buttons on the specular map, but erasing them using the eraser to CTRL + X doesn't do anything... How do I remove those buttons to then redo it to where I want them to be?
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