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Post by sirthopas on Feb 23, 2021 17:01:45 GMT -5
I was able to convert (from Dragon Age) a full body outfit with alpha fur shoulders for male sims, however I'm trying to convert another Dragon Age outfit with alpha fur, this one for female sims. Nothing I did was turning the area that I wanted transparent, it remained as solid as all the other parts. I tried following along some of the transparent tutorials offered here, but without any luck (probably user error lol). Since both outfits have the same number of cuts, I decided to just use my previous fur outfit as a base to see if that would work. I made sure to change everything to make it for female sims instead of males, but it's not showing up in my game at all, not for males or females.
This is the previous outfit that I used as a base with alpha fur - Link
This is the outfit that I am trying to convert that does not show up in the game - Link
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Post by mauvemorn on Feb 24, 2021 14:11:57 GMT -5
Hi. You separated the mesh the wrong way but there's more to it. - the item you cloned is separated into 3 meshgroups to interact with tall boots. You replaced parts of legs that are meant to hide when the sim is wearing tall boots with some parts of the fur and the accessories. Once you'll put on boots, they will disappear; - speaking of boots, your garment should not come with feet unless these are shoes. The item you cloned is not affected by foot and toe bones, by introducing them you're asking for troubles; - legs of your outfit should align with the legs of the default body; - all transparent parts should belong to one meshgroup, you then change its shader to simglass, the rest stays Simskin; - ts4 textures are rectangular, when you apply them to uvs generated in the square space, the uvs stretch. You need to shrink the uvs in half with S Y 0,5 before moving them anywhere. You also need to utilize the uv space more efficiently otherwise the texture quality will be very bad; - transfer weights and uvs with Nearest face interpolated or the mesh will morph and move like crumpled paper; - there is no need to close holes that are not visible like in the neck area. Clone yfBody_Bonus01SWarsAayla, export the blend, import the fbx and change the leg position, adapt the mesh, separate the fur ( it will be your second meshgroup, 0001 ), import in s4s, change the shader
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Post by sirthopas on Feb 24, 2021 17:00:38 GMT -5
I dislike cloning the Star Wars Aayla outfit because the fingers get messed up every time. I don't mind not having foot and toe bones and just having everything attached to the calf bone, which I've done for almost all of my converts, the walk doesn't look that bad imo and I'm not looking to get it perfect. Just serviceable in-game. I'm really just trying to figure out why it doesn't appear at all in my game. What do you mean by the mesh is separated the wrong way? Is that is what is keeping it from showing up in game? If that is the reason, the why does the original conversion show up but not the new conversion?
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Post by mauvemorn on Feb 25, 2021 5:53:27 GMT -5
Sorry, forgot to check this. Did you save the second file with "Save as"? Right now both packages have the same identifiers. Clone something else instead of doing it like this. Also, the bath towel you cloned will only appear in Sleepwear or Special occasion categories, mark the ones you need.
By "separated the wrong way" I mean that you did not select all fur geometry before separating it, only a few. Some of it is still joined with the whole body that has Simskin shader assigned to it.
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